Gecs Observer

Design and implement GECS reactive Observer nodes — component lifecycle handlers, query monitors (on_match/on_unmatch), relationship events, custom event emitters/subscribers, and sub_observer compositions. Trigger when modeling event-driven gameplay logic, cleanup/spawn reactions, UI-to-gameplay bridging, or any "fire when X happens" behavior that shouldn't be a per-frame System.

csprance ed2fe5e 8.3 KB Updated

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csprance/gecs/tree/main/.claude/skills/gecs-observer commit ed2fe5e153

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npx skillmds@latest add csprance/gecs-observer