Gecs Serialization

Design save/load, level-export, and persistent-state systems using the GECS IO layer (`GECSIO`, `GECSSerializeConfig`, `GecsData`/`GecsEntityData`/`GecsRelationshipData`). Trigger when implementing save games, checkpoints, level export/import, world snapshots, or selective entity persistence — including configuring per-entity vs world-default serialization, handling relationship graphs, and choosing binary vs text format.

csprance 9092997 11.4 KB Updated

File contents

csprance/gecs/tree/main/.claude/skills/gecs-serialization commit 9092997a05

Frequently asked questions

npx skillmds@latest add csprance/gecs-serialization