Unreal MCP

Unreal Engine MCP (Model Context Protocol) development skill for UE5.8+. Covers: editor control (spawn/remove actors, scene & level ops), blueprint authoring via DSL (components, variables, events, graphs), collision/trigger/physics interactions, materials, UMG, save systems, keyframed animation & ControlRig posing via Sequencer toolsets (~290 tools incl. FBX in/out), Niagara VFX, PCG graphs, physics assets, state trees & behavior trees. Also: programmatic batch orchestration, PIE control & log forensics, screen automation fallback, verified pitfalls/templates/design-conventions knowledge base. Use for ANY UE editor task driven over the MCP server (port 8000).

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File contents

daddongoba/unreal-mcp-skill/tree/main/ commit 972b2a449e

Frequently asked questions

npx skillmds@latest add daddongoba/unreal-mcp