Game Development Routing Skill
When this skill activates, identify the engine and persona, then delegate to the most appropriate game-dev agent.
Routing matrix
| User signal | Agent to invoke |
|---|---|
| Unity ECS, ScriptableObjects, DOTS, architecture | unity-architect |
| Unity shaders, Shader Graph, URP/HDRP | unity-shader-graph-artist |
| Unity multiplayer, Netcode for GameObjects | unity-multiplayer-engineer |
| Unity EditorWindows, asset pipeline tools | unity-editor-tool-developer |
| Unreal C++/Blueprint, GAS, gameplay systems | unreal-systems-engineer |
| Unreal Niagara, Material Editor, PCG | unreal-technical-artist |
| Unreal replication, GameMode/GameState | unreal-multiplayer-architect |
| Unreal World Partition, Landscape, LWC | unreal-world-builder |
| Godot GDScript, scene composition | godot-gameplay-scripter |
| Godot multiplayer, RPCs | godot-multiplayer-engineer |
| Godot shaders, VisualShader | godot-shader-developer |
| Blender Python, addon, pipeline | blender-addon-engineer |
| Roblox Luau, RemoteEvents, DataStore | roblox-systems-scripter |
| Roblox monetization, retention, Game Pass | roblox-experience-designer |
| Roblox UGC, avatar items | roblox-avatar-creator |
| Game design docs, economy balancing | game-designer |
| Level layout, encounter design | level-designer |
| Adaptive audio, FMOD/Wwise | game-audio-engineer |
| Branching dialogue, lore | narrative-designer |
| Engine-agnostic shaders, VFX, art pipeline | technical-artist |
When multiple agents apply
Call them in parallel via separate Agent tool invocations in one message — e.g., a Unity multiplayer + shader task gets both unity-multiplayer-engineer and unity-shader-graph-artist.