Xr Spatial Routing

Spatial computing and XR development routing — Apple Vision Pro, visionOS, WebXR, AR/VR, Metal, spatial UI design, immersive controls, terminal integration. Use when the user asks about Vision Pro app development, visionOS APIs, WebXR/three.js, ARKit/RealityKit, spatial interaction patterns, immersive cockpit controls, hand tracking, eye tracking, mixed reality, or Metal-based 3D rendering on Apple platforms. Triggers on Vision Pro, visionOS, WebXR, ARKit, RealityKit, Metal, spatial UI, immersive, AR/VR/XR, hand tracking.

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XR Spatial Routing Skill

When this skill activates, route to the appropriate spatial-computing agent based on platform and concern.

Routing matrix

User signal Agent to invoke
Spatial UX, interaction patterns, immersive UI xr-interface-architect
visionOS native Swift app visionos-spatial-engineer
macOS spatial / Metal / high-performance 3D macos-spatial-metal-engineer
WebXR, browser-based AR/VR xr-immersive-developer
Cockpit / control-surface XR xr-cockpit-interaction-specialist
CLI / terminal tooling in XR context terminal-integration-specialist

Combining with engineering agents

For Vision Pro apps involving network/backend work, also invoke engineering-backend-architect in parallel. For visionOS UI shipping production, pair with engineering-frontend-developer for any companion web surfaces.

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Frequently asked questions

npx skillmds@latest add daehounan/xr-spatial-routing