Ebitengineer

Engineering architecture and best practices for building 2D games in Go using Ebitengine (v2). Covers modular game architecture, scene state machines, virtual resolution scaling, delta-time physics, zero-allocation draw loops, Kage shaders, and WebAssembly audio synchronization. Activate when designing, building, optimizing, or debugging 2D games in Go, implementing game systems with Ebitengine, or compiling games to WebAssembly.

danicat Updated

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danicat/skills/tree/main/game-dev/ebitengineer commit 94a634a7c0

Frequently asked questions

npx skillmds@latest add danicat/ebitengineer