Procedural Composer

Pure-code procedural audio synthesis guide for sound effects (SFX) and polyphonic background music (BGM) in games. Generates 16-bit stereo PCM audio in memory without external audio files, featuring multi-channel polyphonic composition, ADSR envelopes, frequency modulation, and declarative JSON sound definitions with a CLI player and WAV exporter. Activate when synthesizing sound effects, composing chiptune background music, building zero-asset audio engines, or exporting procedural sounds to WAV.

danicat Updated

File contents

danicat/skills/tree/main/game-dev/procedural-composer commit 3c3c409010

Frequently asked questions

npx skillmds@latest add danicat/procedural-composer