Hs:shader

Write GLSL fragment shaders for procedural graphics. Topics: shapes (SDF), patterns, noise (Perlin/simplex/cellular), fBm, colors (HSB/RGB), matrices, gradients, animations. Use for generative art, textures, visual effects, WebGL, Three.js shaders.

danielleit241 5c65aa6 13 files · 37.8 KB Updated

File contents

danielleit241/hs-skills/tree/main/skills/hs-shader commit 5c65aa641f

Frequently asked questions

npx skillmds@latest add danielleit241/hs-shader