Unity Physics Navigation

Automate Unity physics (raycasts, overlaps, gravity), NavMesh baking/queries, Terrain creation/painting, and ProBuilder mesh editing from chat. Use when the user wants physical simulation setup, pathfinding/navigation, terrain sculpting, or in-editor mesh authoring done through Editor automation. Read unity-core first for the REST protocol before calling any skill named here.

datnt-cell Updated

File contents

datnt-cell/ClaudeUnitySkills/tree/main/plugins/unity-physics-navigation/skills/unity-physics-navigation commit 919b0e6d25

Frequently asked questions

npx skillmds@latest add datnt-cell/unity-physics-navigation