Ue MCP Animation

Use when creating, modifying, retargeting, rigging, constraining, or validating skeletal animation through UE-MCP. Covers native UE 5.8 IK Rig and Retargeter authoring, the Control Rig begin/read/apply/bake loop, generic contact locks, per-rig anatomical and mirrored-axis discovery, quaternion keying, deterministic bone analysis, and exact fixed-frame Unreal capture.

db-lyon 0eb993a 2 files · 11.6 KB Updated

File contents

db-lyon/ue-mcp/tree/main/skills/ue-mcp-animation commit 0eb993af23

Frequently asked questions

npx skillmds@latest add db-lyon/ue-mcp-animation