Ue MCP Blueprint

Use when authoring or modifying Unreal Blueprint assets through ue-mcp. Covers the read-then-write discipline, node/pin wiring, component (SCS) hierarchy, variables, interfaces, compilation, and the difference between pin defaults and linked inputs. Pulls in any time the user asks to create, edit, or inspect a Blueprint.

db-lyon Updated

File contents

db-lyon/ue-mcp/tree/main/skills/ue-mcp-blueprint commit dbedac2028

Frequently asked questions

npx skillmds@latest add db-lyon/ue-mcp-blueprint