Game Design

Plan and design Decentraland games and interactive experiences. Scene limit formulas, performance budgets, texture requirements, asset preloading, state management patterns (module-level, component-based, state machines), object pooling, UX/UI guidelines, input design, and MVP planning. Use when the user wants game design advice, scene architecture, performance planning, or help structuring a game. Do NOT use for specific implementation (see add-interactivity, build-ui, multiplayer-sync).

dcl-regenesislabs ab220ef 10.4 KB Updated

File contents

dcl-regenesislabs/opendcl/tree/main/skills/game-design commit ab220ef0ec

Frequently asked questions

npx skillmds@latest add dcl-regenesislabs/game-design