Multiplayer Sync

Synchronize state between players in Decentraland using CRDT networking (syncEntity), MessageBus, fetch, signedFetch, and WebSocket. Use when the user wants multiplayer, synced entities, shared world state, real-time networking, or player-to-player communication. Do NOT use for server-authoritative multiplayer with anti-cheat (see authoritative-server). Do NOT use for screen UI (see build-ui).

dcl-regenesislabs 85c1294 2 files · 18.5 KB Updated

File contents

dcl-regenesislabs/opendcl/tree/main/skills/multiplayer-sync commit 85c1294502

Frequently asked questions

npx skillmds@latest add dcl-regenesislabs/multiplayer-sync