Particle System

Emit particles (fire, smoke, sparks, snow, magic, fireworks) from an entity in a Decentraland SDK7 scene with the ParticleSystem component. Covers emitter shapes (Point, Sphere, Cone, Box), continuous rate vs Burst emission, lifetime/size/color/velocity ranges, gravity and additionalForce, blend modes (ALPHA/ADD/MULTIPLY), billboard and faceTravelDirection, sprite-sheet texture animation, simulation space (local vs world), playback state, and per-scene particle budget. Use when the user asks for particles, sparks, fire, smoke, dust, fog, fireworks, magic effects, snowfall, rain, embers, trails, or atmospheric effects. Do NOT use for procedural entity motion (see animations-tweens), GLTF model effects (see add-3d-models), or 2D UI effects (see build-ui).

dcl-regenesislabs 8f5e9ff 11.3 KB Updated

File contents

dcl-regenesislabs/opendcl/tree/main/skills/particle-system commit 8f5e9ff372

Frequently asked questions

npx skillmds@latest add dcl-regenesislabs/particle-system