Multiplayer Sync

Peer-to-peer multiplayer in Decentraland using CRDT networking with syncEntity and MessageBus. Use when the user wants multiplayer, synced entities, shared world state, broadcast events, or player-to-player communication without a server. Do NOT use for server-authoritative multiplayer, anti-cheat, or persistent storage (see authoritative-server). Do NOT use for screen UI (see build-ui).

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File contents

decentraland/sdk-skills/tree/main/multiplayer-sync commit 2ef79c2814

Frequently asked questions

npx skillmds@latest add decentraland/multiplayer-sync