Scene Runtime

Cross-cutting runtime APIs for Decentraland SDK7 scenes. Use when the user needs async work (executeTask), HTTP (fetch/signedFetch) or WebSocket, timers, realm/scene metadata, restricted actions (movePlayerTo, teleport, emotes, external URLs), system execution order/priority, or to write scene tests. Do NOT use for UI (see build-ui), multiplayer sync (see multiplayer-sync), avatar/player data (see player-avatar), or polling-based input (see advanced-input).

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File contents

decentraland/sdk-skills/tree/main/scene-runtime commit 3f0e5d9214

Frequently asked questions

npx skillmds@latest add decentraland/scene-runtime