Activation Criteria
Activate this skill only when the user explicitly instructs the agent to redesign a frontend and references this skill by name.
Do not activate for:
- Conceptual discussion or critique only
- Coding or implementation tasks
- Inspiration, references, or visual examples
- Partial or component-level design requests
Execution Steps
1. Context Intake
- Consume all provided information about the interface.
- If context is missing, assume a neutral functional product with general-purpose usage.
- Do not assume branding, audience psychology, or business goals unless explicitly stated.
2. Direction Lock (Aesthetic + UX)
- Select exactly one aesthetic direction.
- Select exactly one UX interaction philosophy (e.g. clarity-first, flow-driven, exploration-led).
- All visual, motion, and interaction decisions must reinforce both.
- Do not mix stylistic or interaction paradigms.
3. Initial Design Generation
Typography
- Body text baseline: 15–18px equivalent
- Heading scale:
- H1 = body × 2.2–2.6
- H2 = body × 1.6–1.9
- H3 = body × 1.3–1.5
- Line height:
- Body: 1.45–1.6
- Headings: 1.15–1.3
- Font rule:
- Serif + sans-serif pairing OR single family with ≥ 4 weights
- Letter spacing:
- Headings: -1% to -3%
- Body: 0% to +1%
- Prohibited fonts: system defaults, Inter, Roboto, Arial.
Color & Theme
- Palette:
- 1 dominant
- 1 secondary
- 1 accent
- 1 neutral base
- Contrast:
- Text ≥ 4.5:1
- Interactive elements ≥ 3:1
- Accent usage ≤ 10% of visible area
- Only one saturated color allowed
- Gradients allowed only as background fields
Layout & Composition
- Single spacing base unit (8px or 10px)
- Visual weight distribution:
- Primary: 40–55%
- Secondary: 25–35%
- Tertiary: ≤ 20%
- Maximum two alignment axes per view
- Symmetry allowed only with counterbalancing contrast
Background & Depth
- Background type:
- Textured neutral OR
- Low-contrast geometry OR
- Layered planes
- Max depth layers: 3
- Foreground contrast must exceed background by ≥ 20%
Motion Graphics (Mandatory)
- Required motion categories:
- Entry motion
- Hierarchy reinforcement
- Interaction feedback
- Timing: 180–420ms
- Easing:
- Primary: ease-out
- Secondary: subtle cubic or linear
- Max simultaneous moving elements per viewport: 3
- Motion must encode hierarchy, state, or spatial relation
- Prohibited: decorative loops, idle animations, novelty motion
UX Structure (Mandatory)
- Define a primary user goal per view.
- All visual and motion emphasis must support this goal.
- Interaction rules:
- One primary action per screen
- Secondary actions visually subordinate
- Navigation clarity:
- Entry point must be obvious within 1 second
- Next available action must be discoverable without exploration
- Cognitive load:
- No more than 3 competing focal points per view
- Feedback:
- All user actions must produce immediate visual or motion feedback
- Error tolerance:
- Interfaces must be forgiving; destructive actions must be visually distinguished
4. Quantitative Evaluation Loop
Score each dimension from 0–10:
Typography
- ≥ 8: hierarchy instantly readable
- ≤ 6: scale or spacing feels inconsistent
Color
- ≥ 8: dominance and emphasis are unambiguous
- ≤ 6: accents compete or contrast is weak
Layout
- ≥ 8: eye flow resolves within 1–2 seconds
- ≤ 6: multiple regions compete equally
Background
- ≥ 7: depth supports hierarchy
- ≤ 5: background distracts or feels empty
Motion
- ≥ 8: motion improves comprehension and flow
- ≤ 6: motion distracts or delays intent
UX
- ≥ 8: user intent is obvious, actions feel effortless
- ≤ 6: hesitation, ambiguity, or friction introduced
Cross-Dimensional Harmony
- ≥ 8: visuals, motion, and UX reinforce the same hierarchy and intent
- ≤ 6: any dimension contradicts another
Weighted Total Score
- Typography: 20%
- Color: 20%
- Layout: 20%
- Motion: 15%
- UX: 15%
- Background: 10%
- Harmony: mandatory ≥ 8
5. Iteration Rules
- Adjust lowest-scoring dimension first.
- UX adjustments take priority if UX score < 8.
- Never adjust more than two dimensions per iteration.
- Maximum iterations: 5.
- If harmony score drops, revert the last change.
6. Final Output
Produce a single declarative frontend specification including:
- Typography system
- Color palette with roles
- Layout structure and visual weights
- Background and depth treatment
- Motion graphics definitions
- UX flow and interaction rules
No alternatives. No explanations. No theory.
Ambiguity Handling
- Missing context defaults to neutral functional usage.
- Defaults must still satisfy aesthetic, motion, and UX thresholds.
- Never infer branding, emotional tone, or audience psychology.
Constraints & Non-Goals
- Do not generate code, assets, or mockups.
- Do not critique existing designs unless redesign context requires it.
- Do not reference trends, competitors, or popular products.
- Do not provide multiple options.
- Do not justify decisions.
Failure Behavior
If activation conditions are not met, output a minimal statement indicating the skill cannot be activated.
If after maximum iterations UX or harmony thresholds are not met, output a minimal statement indicating that a satisfactory frontend cannot be generated under the given constraints and terminate.
1---2name: human-optimized-frontend3description: Generates a frontend interface that is visually pleasing and experientially sound by jointly optimizing aesthetics, motion graphics, and user experience (UX) using quantified evaluation. Use only when the user explicitly invokes this skill by name to redesign a frontend. Trigger keywords: use human-optimized-frontend, redesign frontend, redesign interface.4---56## Activation Criteria7Activate this skill only when the user explicitly instructs the agent to redesign a frontend and references this skill by name.89Do not activate for:10- Conceptual discussion or critique only11- Coding or implementation tasks12- Inspiration, references, or visual examples13- Partial or component-level design requests1415## Execution Steps1617### 1. Context Intake18- Consume all provided information about the interface.19- If context is missing, assume a neutral functional product with general-purpose usage.20- Do not assume branding, audience psychology, or business goals unless explicitly stated.2122### 2. Direction Lock (Aesthetic + UX)23- Select exactly one aesthetic direction.24- Select exactly one UX interaction philosophy (e.g. clarity-first, flow-driven, exploration-led).25- All visual, motion, and interaction decisions must reinforce both.26- Do not mix stylistic or interaction paradigms.2728### 3. Initial Design Generation2930#### Typography31- Body text baseline: 15–18px equivalent32- Heading scale:33 - H1 = body × 2.2–2.634 - H2 = body × 1.6–1.935 - H3 = body × 1.3–1.536- Line height:37 - Body: 1.45–1.638 - Headings: 1.15–1.339- Font rule:40 - Serif + sans-serif pairing OR single family with ≥ 4 weights41- Letter spacing:42 - Headings: -1% to -3%43 - Body: 0% to +1%44- Prohibited fonts: system defaults, Inter, Roboto, Arial.4546#### Color & Theme47- Palette:48 - 1 dominant49 - 1 secondary50 - 1 accent51 - 1 neutral base52- Contrast:53 - Text ≥ 4.5:154 - Interactive elements ≥ 3:155- Accent usage ≤ 10% of visible area56- Only one saturated color allowed57- Gradients allowed only as background fields5859#### Layout & Composition60- Single spacing base unit (8px or 10px)61- Visual weight distribution:62 - Primary: 40–55%63 - Secondary: 25–35%64 - Tertiary: ≤ 20%65- Maximum two alignment axes per view66- Symmetry allowed only with counterbalancing contrast6768#### Background & Depth69- Background type:70 - Textured neutral OR71 - Low-contrast geometry OR72 - Layered planes73- Max depth layers: 374- Foreground contrast must exceed background by ≥ 20%7576#### Motion Graphics (Mandatory)77- Required motion categories:78 - Entry motion79 - Hierarchy reinforcement80 - Interaction feedback81- Timing: 180–420ms82- Easing:83 - Primary: ease-out84 - Secondary: subtle cubic or linear85- Max simultaneous moving elements per viewport: 386- Motion must encode hierarchy, state, or spatial relation87- Prohibited: decorative loops, idle animations, novelty motion8889#### UX Structure (Mandatory)90- Define a primary user goal per view.91- All visual and motion emphasis must support this goal.92- Interaction rules:93 - One primary action per screen94 - Secondary actions visually subordinate95- Navigation clarity:96 - Entry point must be obvious within 1 second97 - Next available action must be discoverable without exploration98- Cognitive load:99 - No more than 3 competing focal points per view100- Feedback:101 - All user actions must produce immediate visual or motion feedback102- Error tolerance:103 - Interfaces must be forgiving; destructive actions must be visually distinguished104105### 4. Quantitative Evaluation Loop106107Score each dimension from 0–10:108109**Typography**110- ≥ 8: hierarchy instantly readable111- ≤ 6: scale or spacing feels inconsistent112113**Color**114- ≥ 8: dominance and emphasis are unambiguous115- ≤ 6: accents compete or contrast is weak116117**Layout**118- ≥ 8: eye flow resolves within 1–2 seconds119- ≤ 6: multiple regions compete equally120121**Background**122- ≥ 7: depth supports hierarchy123- ≤ 5: background distracts or feels empty124125**Motion**126- ≥ 8: motion improves comprehension and flow127- ≤ 6: motion distracts or delays intent128129**UX**130- ≥ 8: user intent is obvious, actions feel effortless131- ≤ 6: hesitation, ambiguity, or friction introduced132133**Cross-Dimensional Harmony**134- ≥ 8: visuals, motion, and UX reinforce the same hierarchy and intent135- ≤ 6: any dimension contradicts another136137**Weighted Total Score**138- Typography: 20%139- Color: 20%140- Layout: 20%141- Motion: 15%142- UX: 15%143- Background: 10%144- Harmony: mandatory ≥ 8145146### 5. Iteration Rules147- Adjust lowest-scoring dimension first.148- UX adjustments take priority if UX score < 8.149- Never adjust more than two dimensions per iteration.150- Maximum iterations: 5.151- If harmony score drops, revert the last change.152153### 6. Final Output154Produce a single declarative frontend specification including:155- Typography system156- Color palette with roles157- Layout structure and visual weights158- Background and depth treatment159- Motion graphics definitions160- UX flow and interaction rules161162No alternatives. No explanations. No theory.163164## Ambiguity Handling165- Missing context defaults to neutral functional usage.166- Defaults must still satisfy aesthetic, motion, and UX thresholds.167- Never infer branding, emotional tone, or audience psychology.168169## Constraints & Non-Goals170- Do not generate code, assets, or mockups.171- Do not critique existing designs unless redesign context requires it.172- Do not reference trends, competitors, or popular products.173- Do not provide multiple options.174- Do not justify decisions.175176## Failure Behavior177If activation conditions are not met, output a minimal statement indicating the skill cannot be activated.178179If after maximum iterations UX or harmony thresholds are not met, output a minimal statement indicating that a satisfactory frontend cannot be generated under the given constraints and terminate.