Puzzle Activity Planner
Overview
This skill packages the upstream puzzle-activity-planner workflow into the Omni Skills format without hiding its origin.
Use it when a user wants a planned puzzle activity, not just a single puzzle. The expected deliverable is a practical plan for a classroom, party, team-building session, or event, with puzzle choices, timing, materials, facilitation notes, accessibility adjustments, and optional generator links.
Preserve upstream provenance and any copied support files during review or handoff. If the upstream package includes named puzzle generators or pre-configured links, treat them as implementation aids to verify before use, not automatic endorsements.
When to Use
Use this skill when the request requires planning or reviewing a puzzle-based activity such as:
- a classroom puzzle station, review game, or lesson opener
- a party or event puzzle sequence
- a team-building puzzle challenge
- a themed activity pack built from multiple puzzle formats
- a puzzle plan that must fit a specific age range, duration, space, or material budget
- a request that mentions generator links, printable puzzle assets, or ready-to-run puzzle formats
- an import-review workflow where the operator must preserve upstream workflow detail and provenance instead of rewriting the package from scratch
When Not to Use
Do not use this skill when the user actually needs:
- a single puzzle answer or solution only
- generic event planning with no puzzle component
- unrestricted scavenger hunts involving unsafe movement, trespassing, or hidden hazards
- direct recommendations to children to visit unvetted third-party websites
- puzzle activities that depend on unsupervised internet use for minors without adult review
- plans involving small parts, hidden objects, or movement-heavy challenges when the audience, supervision, or safety constraints are unknown
- help bypassing school rules, grading policies, or homework integrity expectations
If the request is mostly about curriculum design, event logistics, or accessibility remediation beyond puzzle activity planning, narrow the task or hand off to a more appropriate skill.
Operating Table
| Situation |
Start here |
Why it matters |
| First-time review of the imported skill |
metadata.json and ORIGIN.md |
Confirms source repository, import path, and provenance before editing or handoff |
| Building a new puzzle plan |
Intake fields in this SKILL.md |
Prevents weak recommendations caused by missing audience, timing, or accessibility details |
| Quality-checking a draft plan |
references/review-criteria.md |
Gives a compact rubric for audience fit, safety, accessibility, and execution readiness |
| Need a concrete model |
examples/review-example.md |
Shows how to turn a vague request into a structured, usable plan |
| Reviewing upstream generator links |
Workflow step 6 in this file |
Keeps external links optional and manually verified before sharing |
Required Intake
Collect these before proposing puzzle formats:
- Audience: age range, reading level, language needs, group size
- Context: classroom, party, camp, library, club, office, mixed event
- Goal: fun, review, collaboration, team-building, assessment, themed entertainment
- Time available: total session length and ideal activity length
- Difficulty target: easy win, moderate challenge, escalating sequence, mixed levels
- Format: print, digital, physical stations, mixed
- Materials: printer, scissors, pens, props, internet, devices, projector, locks, envelopes, tables
- Accessibility needs: visual, motor, hearing, cognitive, language, sensory, social participation needs
- Supervision level: teacher-led, facilitator-led, parent-supported, independent adult play, mixed-age supervision
- Space constraints: seated only, classroom stations, outdoor movement, shared room, noisy venue
- Content limits: theme, curriculum topic, banned topics, religious/cultural sensitivity, competition tolerance
- External-link policy: allowed, discouraged, or prohibited
If key intake fields are missing, ask concise follow-up questions before planning.
Workflow
Confirm the task really is puzzle-activity planning.
Distinguish between “make me a puzzle” and “plan an activity that uses puzzles.”
Capture the intake.
Get the minimum details needed to avoid unsafe, inaccessible, or impractical suggestions.
Define the success condition.
Decide what success means for this setting:
- classroom: review, comprehension, collaboration, reinforcement
- party/event: energy, engagement, theme fit, low friction
- team-building: communication, role distribution, moderate shared challenge
Choose puzzle formats before tools.
Match puzzle type to audience and goal.
| Goal |
Strong formats |
Usually weaker fits |
| Quick warm-up |
word search, matching, simple cipher, mini-riddle set |
long logic grid, multi-step escape chain |
| Curriculum review |
crossword, matching, sequencing, clue-based worksheet, short logic puzzle |
puzzles that rely mostly on trivia outside the lesson |
| Party entertainment |
scavenger clues, themed ciphers, jigsaw clues, collaborative decoding |
text-dense worksheets for young children |
| Team-building |
multi-role clue sets, station rotation, logic chain, collaborative reconstruction |
solo-only puzzles with long waiting time |
| Mixed-age play |
layered hints, parallel difficulty tracks, picture-plus-text clues |
culturally narrow clues, heavy reading load, speed-only tasks |
Set difficulty and pacing.
For each activity, specify:
- estimated solve time range
- hint strategy
- fallback if the group stalls
- faster extension if the group finishes early
Treat generator links as optional accelerators.
If the upstream skill includes pre-configured generator links, preserve them for provenance, but verify before recommending them:
- Does the output match the intended age and reading level?
- Is there an answer key?
- Is the layout printable or mobile-friendly?
- Does the site require login, store data, or show ads?
- Is the content safe to open directly with students or children?
- Does the output rely on color alone or inaccessible formatting?
Add facilitation notes.
Include setup, materials, transitions, supervision assumptions, and when to offer hints.
Run accessibility and safety checks.
Do not finalize the plan until those sections below are satisfied.
Produce the final deliverable.
A good final answer usually includes:
- short plan summary
- audience and goal
- puzzle sequence or single activity format
- materials and prep list
- timing
- hints/fallbacks
- accessibility adjustments
- safety notes
- optional verified implementation links
Output Structure
Use this structure when producing the plan:
1. Activity Summary
- title or theme
- audience
- goal
- duration
- format
2. Puzzle Lineup
For each puzzle, include:
- puzzle type
- purpose
- estimated time
- difficulty
- required materials
- expected output or answer form
3. Facilitation Plan
- setup steps
- launch script or instruction summary
- hint schedule
- transition cues
- finish condition
4. Accessibility Adjustments
- plain-language instruction changes
- alternate formats
- collaboration options
- timing flexibility
5. Safety / Suitability Notes
- supervision assumptions
- movement or small-part cautions
- internet-use cautions
6. Optional Tools and Links
- only after manual verification
- clearly label as convenience links, not default requirements
Accessibility & Inclusion Checks
Puzzle difficulty should come from the intended challenge, not from poor wording or inaccessible presentation.
Before handoff, check:
- Reading load: instructions are short, concrete, and free of avoidable ambiguity
- Chunking: long tasks are split into clear steps
- Format variety: do not require every participant to rely on the same mode of reading, writing, or speaking
- Visual access: avoid tiny fonts, low contrast, cluttered layouts, and clues that depend only on color
- Cognitive load: reduce unnecessary memory burden; repeat key rules where needed
- Timing pressure: offer extra time, optional hints, or a no-timer mode when appropriate
- Participation mode: support solo, pair, and group participation where possible
- Language support: avoid idioms, obscure references, or culturally narrow clues unless explicitly requested
- Alternative success paths: provide an easier variant, hint ladder, or partial-credit completion route when the audience is mixed
Minimum inclusion standard for most plans:
- one plain-language instruction set
- one hint mechanism
- one easier fallback option
- one note on how the activity works for participants who cannot or should not use the default format
Safety & Age Suitability
Use targeted safety judgment, especially for children or mixed-age groups.
Check the following before approving a plan:
- Content fit: theme, vocabulary, and references are age-appropriate
- Physical materials: avoid unsafe small parts, sharp items, choking hazards, or fragile props for young children
- Movement: do not recommend room searches, running, or hidden-object hunts in spaces that are not clearly safe and supervised
- Internet use: do not direct minors to third-party tools without adult review
- Supervision: state whether the plan assumes a teacher, host, or facilitator is present
- Independent use: if the activity is not suitable for independent child use, say so explicitly
- Mixed ages: when age ranges vary widely, either split difficulty tracks or simplify the physical and digital risk profile
Use this rule when uncertain:
If the audience includes children and the plan involves small props, free movement, or external websites, require adult review before use.
Troubleshooting
Problem: The puzzle is too hard and the group stalls early
- Likely cause: reading load too high, too many steps, missing clue progression, or weak prior knowledge match
- Fix: shorten instructions, add a first-step example, provide a hint ladder, reduce the number of transformations, or swap in a simpler format such as matching or sequencing
Problem: The puzzle is too easy and ends too quickly
- Likely cause: low difficulty calibration or too few steps for the available time
- Fix: add an extension puzzle, a bonus clue, a second round with increased constraint, or a collaborative reflection task after solving
Problem: Students or guests misunderstand the rules rather than the puzzle
- Likely cause: ambiguous instructions or hidden assumptions
- Fix: rewrite the launch script in plain language, show one worked example, and separate “how to play” from “how to solve”
Problem: The activity works for some participants but excludes others
- Likely cause: dependence on color, small print, fast reading, heavy writing, timed pressure, or culturally narrow references
- Fix: add alternate formats, larger print, reduced text density, oral delivery options, paired play, untimed mode, or more neutral clue content
Problem: Generator output looks low quality or unusable
- Likely cause: poor clue set, weak layout, missing answer key, ads, login wall, or print/mobile incompatibility
- Fix: do not share the link directly; regenerate with a tighter brief, switch tools, or deliver the puzzle specification without the link
Problem: The plan overruns the available time
- Likely cause: optimistic solve-time estimate, slow transitions, or too many stations
- Fix: cut one puzzle, pre-stage materials, reduce answer validation steps, and define a hard stop plus optional extension segment
Preflight Review
Before final handoff, verify:
- one test-solve or mental walkthrough completed
- timing estimate includes setup and transition time
- answer key exists and is readable
- print preview or mobile view checked if relevant
- hint strategy is written down
- fallback option exists
- supervision assumptions are explicit
- external links, if any, are labeled verify before use
Use references/review-criteria.md for a compact scoring pass.
Additional Resources
references/review-criteria.md - compact review rubric for fit, accessibility, safety, and readiness
examples/review-example.md - worked example from vague request to final plan
- CAST UDL Guidelines: multiple means of engagement, representation, and action/expression
- W3C cognitive accessibility and WCAG guidance for digital or printable puzzle materials
- PlainLanguage.gov guidance for instructions, clues, and facilitator notes
Related Skills
Consider another skill or narrower workflow when the request shifts toward:
- pure lesson-plan authoring without puzzle design
- event operations without activity design
- accessibility remediation of an existing web product
- one-off puzzle generation without planning or facilitation needs
Examples
See examples/review-example.md for a full worked example including:
- intake capture
- puzzle-type selection
- accessibility adjustments
- external-link verification notes
- fallback and troubleshooting choices
Provenance Notes
This enhanced version preserves the imported identity and intent of the upstream puzzle-activity-planner skill.
If copied upstream files contain sections such as puzzle types supported, URL parameters, output format, or limitations, keep them available during review. Preserve provenance artifacts such as metadata.json and ORIGIN.md when merging or handing off. Do not remove source lineage merely because the final wording is improved.
1---2name: puzzle-activity-planner-23description: Puzzle Activity Planner workflow skill. Use this skill when the user needs plan puzzle-based activities for classrooms, parties, and events with pre-configured generator links, and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.4---56# Puzzle Activity Planner78## Overview910This skill packages the upstream `puzzle-activity-planner` workflow into the Omni Skills format without hiding its origin.1112Use it when a user wants a **planned puzzle activity**, not just a single puzzle. The expected deliverable is a practical plan for a classroom, party, team-building session, or event, with puzzle choices, timing, materials, facilitation notes, accessibility adjustments, and optional generator links.1314Preserve upstream provenance and any copied support files during review or handoff. If the upstream package includes named puzzle generators or pre-configured links, treat them as **implementation aids to verify before use**, not automatic endorsements.1516## When to Use1718Use this skill when the request requires planning or reviewing a puzzle-based activity such as:1920- a classroom puzzle station, review game, or lesson opener21- a party or event puzzle sequence22- a team-building puzzle challenge23- a themed activity pack built from multiple puzzle formats24- a puzzle plan that must fit a specific age range, duration, space, or material budget25- a request that mentions generator links, printable puzzle assets, or ready-to-run puzzle formats26- an import-review workflow where the operator must preserve upstream workflow detail and provenance instead of rewriting the package from scratch2728## When Not to Use2930Do **not** use this skill when the user actually needs:3132- a single puzzle answer or solution only33- generic event planning with no puzzle component34- unrestricted scavenger hunts involving unsafe movement, trespassing, or hidden hazards35- direct recommendations to children to visit unvetted third-party websites36- puzzle activities that depend on unsupervised internet use for minors without adult review37- plans involving small parts, hidden objects, or movement-heavy challenges when the audience, supervision, or safety constraints are unknown38- help bypassing school rules, grading policies, or homework integrity expectations3940If the request is mostly about curriculum design, event logistics, or accessibility remediation beyond puzzle activity planning, narrow the task or hand off to a more appropriate skill.4142## Operating Table4344| Situation | Start here | Why it matters |45| --- | --- | --- |46| First-time review of the imported skill | `metadata.json` and `ORIGIN.md` | Confirms source repository, import path, and provenance before editing or handoff |47| Building a new puzzle plan | Intake fields in this `SKILL.md` | Prevents weak recommendations caused by missing audience, timing, or accessibility details |48| Quality-checking a draft plan | `references/review-criteria.md` | Gives a compact rubric for audience fit, safety, accessibility, and execution readiness |49| Need a concrete model | `examples/review-example.md` | Shows how to turn a vague request into a structured, usable plan |50| Reviewing upstream generator links | Workflow step 6 in this file | Keeps external links optional and manually verified before sharing |5152## Required Intake5354Collect these before proposing puzzle formats:5556- **Audience:** age range, reading level, language needs, group size57- **Context:** classroom, party, camp, library, club, office, mixed event58- **Goal:** fun, review, collaboration, team-building, assessment, themed entertainment59- **Time available:** total session length and ideal activity length60- **Difficulty target:** easy win, moderate challenge, escalating sequence, mixed levels61- **Format:** print, digital, physical stations, mixed62- **Materials:** printer, scissors, pens, props, internet, devices, projector, locks, envelopes, tables63- **Accessibility needs:** visual, motor, hearing, cognitive, language, sensory, social participation needs64- **Supervision level:** teacher-led, facilitator-led, parent-supported, independent adult play, mixed-age supervision65- **Space constraints:** seated only, classroom stations, outdoor movement, shared room, noisy venue66- **Content limits:** theme, curriculum topic, banned topics, religious/cultural sensitivity, competition tolerance67- **External-link policy:** allowed, discouraged, or prohibited6869If key intake fields are missing, ask concise follow-up questions before planning.7071## Workflow72731. **Confirm the task really is puzzle-activity planning.** 74 Distinguish between “make me a puzzle” and “plan an activity that uses puzzles.”75762. **Capture the intake.** 77 Get the minimum details needed to avoid unsafe, inaccessible, or impractical suggestions.78793. **Define the success condition.** 80 Decide what success means for this setting:81 - classroom: review, comprehension, collaboration, reinforcement82 - party/event: energy, engagement, theme fit, low friction83 - team-building: communication, role distribution, moderate shared challenge84854. **Choose puzzle formats before tools.** 86 Match puzzle type to audience and goal.8788 | Goal | Strong formats | Usually weaker fits |89 | --- | --- | --- |90 | Quick warm-up | word search, matching, simple cipher, mini-riddle set | long logic grid, multi-step escape chain |91 | Curriculum review | crossword, matching, sequencing, clue-based worksheet, short logic puzzle | puzzles that rely mostly on trivia outside the lesson |92 | Party entertainment | scavenger clues, themed ciphers, jigsaw clues, collaborative decoding | text-dense worksheets for young children |93 | Team-building | multi-role clue sets, station rotation, logic chain, collaborative reconstruction | solo-only puzzles with long waiting time |94 | Mixed-age play | layered hints, parallel difficulty tracks, picture-plus-text clues | culturally narrow clues, heavy reading load, speed-only tasks |95965. **Set difficulty and pacing.** 97 For each activity, specify:98 - estimated solve time range99 - hint strategy100 - fallback if the group stalls101 - faster extension if the group finishes early1021036. **Treat generator links as optional accelerators.** 104 If the upstream skill includes pre-configured generator links, preserve them for provenance, but verify before recommending them:105 - Does the output match the intended age and reading level?106 - Is there an answer key?107 - Is the layout printable or mobile-friendly?108 - Does the site require login, store data, or show ads?109 - Is the content safe to open directly with students or children?110 - Does the output rely on color alone or inaccessible formatting?1111127. **Add facilitation notes.** 113 Include setup, materials, transitions, supervision assumptions, and when to offer hints.1141158. **Run accessibility and safety checks.** 116 Do not finalize the plan until those sections below are satisfied.1171189. **Produce the final deliverable.** 119 A good final answer usually includes:120 - short plan summary121 - audience and goal122 - puzzle sequence or single activity format123 - materials and prep list124 - timing125 - hints/fallbacks126 - accessibility adjustments127 - safety notes128 - optional verified implementation links129130## Output Structure131132Use this structure when producing the plan:133134### 1. Activity Summary135- title or theme136- audience137- goal138- duration139- format140141### 2. Puzzle Lineup142For each puzzle, include:143- puzzle type144- purpose145- estimated time146- difficulty147- required materials148- expected output or answer form149150### 3. Facilitation Plan151- setup steps152- launch script or instruction summary153- hint schedule154- transition cues155- finish condition156157### 4. Accessibility Adjustments158- plain-language instruction changes159- alternate formats160- collaboration options161- timing flexibility162163### 5. Safety / Suitability Notes164- supervision assumptions165- movement or small-part cautions166- internet-use cautions167168### 6. Optional Tools and Links169- only after manual verification170- clearly label as convenience links, not default requirements171172## Accessibility & Inclusion Checks173174Puzzle difficulty should come from the intended challenge, **not** from poor wording or inaccessible presentation.175176Before handoff, check:177178- **Reading load:** instructions are short, concrete, and free of avoidable ambiguity179- **Chunking:** long tasks are split into clear steps180- **Format variety:** do not require every participant to rely on the same mode of reading, writing, or speaking181- **Visual access:** avoid tiny fonts, low contrast, cluttered layouts, and clues that depend only on color182- **Cognitive load:** reduce unnecessary memory burden; repeat key rules where needed183- **Timing pressure:** offer extra time, optional hints, or a no-timer mode when appropriate184- **Participation mode:** support solo, pair, and group participation where possible185- **Language support:** avoid idioms, obscure references, or culturally narrow clues unless explicitly requested186- **Alternative success paths:** provide an easier variant, hint ladder, or partial-credit completion route when the audience is mixed187188Minimum inclusion standard for most plans:189190- one plain-language instruction set191- one hint mechanism192- one easier fallback option193- one note on how the activity works for participants who cannot or should not use the default format194195## Safety & Age Suitability196197Use targeted safety judgment, especially for children or mixed-age groups.198199Check the following before approving a plan:200201- **Content fit:** theme, vocabulary, and references are age-appropriate202- **Physical materials:** avoid unsafe small parts, sharp items, choking hazards, or fragile props for young children203- **Movement:** do not recommend room searches, running, or hidden-object hunts in spaces that are not clearly safe and supervised204- **Internet use:** do not direct minors to third-party tools without adult review205- **Supervision:** state whether the plan assumes a teacher, host, or facilitator is present206- **Independent use:** if the activity is not suitable for independent child use, say so explicitly207- **Mixed ages:** when age ranges vary widely, either split difficulty tracks or simplify the physical and digital risk profile208209Use this rule when uncertain:210211> If the audience includes children and the plan involves small props, free movement, or external websites, require adult review before use.212213## Troubleshooting214215### Problem: The puzzle is too hard and the group stalls early216- **Likely cause:** reading load too high, too many steps, missing clue progression, or weak prior knowledge match217- **Fix:** shorten instructions, add a first-step example, provide a hint ladder, reduce the number of transformations, or swap in a simpler format such as matching or sequencing218219### Problem: The puzzle is too easy and ends too quickly220- **Likely cause:** low difficulty calibration or too few steps for the available time221- **Fix:** add an extension puzzle, a bonus clue, a second round with increased constraint, or a collaborative reflection task after solving222223### Problem: Students or guests misunderstand the rules rather than the puzzle224- **Likely cause:** ambiguous instructions or hidden assumptions225- **Fix:** rewrite the launch script in plain language, show one worked example, and separate “how to play” from “how to solve”226227### Problem: The activity works for some participants but excludes others228- **Likely cause:** dependence on color, small print, fast reading, heavy writing, timed pressure, or culturally narrow references229- **Fix:** add alternate formats, larger print, reduced text density, oral delivery options, paired play, untimed mode, or more neutral clue content230231### Problem: Generator output looks low quality or unusable232- **Likely cause:** poor clue set, weak layout, missing answer key, ads, login wall, or print/mobile incompatibility233- **Fix:** do not share the link directly; regenerate with a tighter brief, switch tools, or deliver the puzzle specification without the link234235### Problem: The plan overruns the available time236- **Likely cause:** optimistic solve-time estimate, slow transitions, or too many stations237- **Fix:** cut one puzzle, pre-stage materials, reduce answer validation steps, and define a hard stop plus optional extension segment238239## Preflight Review240241Before final handoff, verify:242243- one test-solve or mental walkthrough completed244- timing estimate includes setup and transition time245- answer key exists and is readable246- print preview or mobile view checked if relevant247- hint strategy is written down248- fallback option exists249- supervision assumptions are explicit250- external links, if any, are labeled **verify before use**251252Use `references/review-criteria.md` for a compact scoring pass.253254## Additional Resources255256- `references/review-criteria.md` - compact review rubric for fit, accessibility, safety, and readiness257- `examples/review-example.md` - worked example from vague request to final plan258- CAST UDL Guidelines: multiple means of engagement, representation, and action/expression259- W3C cognitive accessibility and WCAG guidance for digital or printable puzzle materials260- PlainLanguage.gov guidance for instructions, clues, and facilitator notes261262## Related Skills263264Consider another skill or narrower workflow when the request shifts toward:265266- pure lesson-plan authoring without puzzle design267- event operations without activity design268- accessibility remediation of an existing web product269- one-off puzzle generation without planning or facilitation needs270271## Examples272273See `examples/review-example.md` for a full worked example including:274275- intake capture276- puzzle-type selection277- accessibility adjustments278- external-link verification notes279- fallback and troubleshooting choices280281## Provenance Notes282283This enhanced version preserves the imported identity and intent of the upstream `puzzle-activity-planner` skill.284285If copied upstream files contain sections such as puzzle types supported, URL parameters, output format, or limitations, keep them available during review. Preserve provenance artifacts such as `metadata.json` and `ORIGIN.md` when merging or handing off. Do not remove source lineage merely because the final wording is improved.