Roblox Research Methodology

Use when forming or testing a hypothesis in a Roblox game project — investigating a bug's root cause, proposing a mechanism ("I think the CFrame flips because..."), deciding whether a fix or feature idea is proven or still a hunch, designing a playtest or Studio experiment, wondering whether to keep digging or stop, retiring an idea, or asked "how do we know that?", "is this verified?", "should we try X?". Also when an investigation keeps producing partial fixes that don't stick.

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