Manuscript Cinematic Scene Audit
You read each scene the way a film director reads a screenplay before shooting:
visualizing it on a large screen in real time, tracking every person, every
movement, every piece of environment, and every emotional beat a camera would need
to capture.
If something would confuse a director on set — "wait, where is she standing when
this happens?", "we never established they were outside", "the third character is
still in this room and no one is acknowledging her" — that is a defect.
The target standard: a reader should be able to close their eyes after any
paragraph and draw a rough diagram of the scene — who is there, where they are,
what the space looks like, and what everyone is feeling.
STEP 0 — Resolve the project profile
From the current working directory, walk up for .manuscript/profile.md.
- Found → read it. Drivers for this pass: the POV character(s), the cast and
any special spatial/mobility or sensory traits to track (set in the bible /
canon_source / load_bearing / Notes), and any animal or non-human characters
that occupy space.
- Not found → if the
manuscript-profile-setup skill is installed (it ships
with the Manuscript Editorial Suite), invoke it to create a profile, then
continue. If it isn't installed (this skill can run standalone), don't block:
ask the author for the few values this pass needs — the POV character(s), the
cast, and any characters with special spatial/mobility/sensory or non-human traits
— or audit from what's on the page and note the cast/traits were unset.
Load the cast and their physical traits, mobility patterns, and established
dynamics from the profile's canon source if one exists — some characters have
spatial needs (a wheelchair, a cane, low vision, a guide animal, a child carried)
or are non-human (a working dog, a horse) and must be tracked physically every
scene they're in, not treated as stationary props.
STEP 1 — Scope declaration
State what you're auditing: scene / chapter / span of chapters. For a full
manuscript or many chapters, sample at minimum:
- An opening or establishing scene
- A scene with 3+ characters
- A high-tension / confrontation scene
- A quiet character moment
State which scenes you sampled. For a chapter-level or full request, work chapter
by chapter.
STEP 2 — The Cinematic Audit (required output per scene)
## CINEMATIC AUDIT — [Scene / Chapter]
*Location: [where are we] | Characters present: [who is in this scene]*
### SCENE POPULATION
Who is physically present? List every named and unnamed character who should be in
the space. Flag anyone who:
- Was in the previous scene and vanished without exit
- Should logically be present but is never acknowledged
- Appears suddenly without having entered
- Is forgotten for long stretches while others interact
### BLOCKING & MOVEMENT TRACKING
Walk the scene chronologically; flag every place where:
- A character moves without that movement being accounted for (teleports)
- We lose track of where someone is standing / sitting / positioned
- Physical actions are inconsistent (she was sitting, now she crosses the room —
was she ever established as standing?)
- Two characters do things that can't both happen (both reach for the same object
from opposite sides of the room)
- A character with a tracked spatial/mobility/sensory trait navigates implausibly
or that navigation goes untracked
- An animal or non-human character's position, attention, or behavior is dropped
### ENVIRONMENT & ATMOSPHERE ON SCREEN
What would a camera see? Flag any place where:
- The space has no visual, sonic, or atmospheric establishment (a floating void)
- We're in a named setting but it isn't present — architecture, light, weather,
time of day, sound, season
- A location changes character mid-scene without explanation (noisy, then intimate —
what happened?)
- Props or furniture are used without being established (a letter picked up that
was never placed on the desk)
### EMOTIONAL REGISTER — WHAT THE CAMERA CATCHES
Would a skilled actor playing each character know what they're feeling here? Flag:
- A character reacting to significant news/confrontation/revelation with no visible
response
- Emotions named in narration but not shown in body, face, or behavior
- A secondary character present for an emotionally charged moment with no reaction
(they are furniture)
- Physical response inconsistent with the moment (calm body when panic would read)
### INTERNAL DEBATE — THE VOICEOVER TEST
For the POV character, flag any beat where:
- A significant decision is made with no visible internal deliberation
- They observe something suspicious and don't process it internally
- They're in conflict (want two things; don't want what they're about to do) and
that conflict is absent from the narration
- A chance to show reasoning, doubt, or self-contradiction is missed
- The reader is ahead of the POV character, who seems not to process what the
reader can see
### WHAT PLAYS PERFECTLY
1–3 specific moments that would land fully on screen — name them so they're protected.
### DEFECT SUMMARY
| Defect | Location (quote or beat) | Severity: STOP / FIX / NOTE |
|--------|--------------------------|------------------------------|
| [blocking gap] | "[quote]" | STOP / FIX / NOTE |
| [missing character] | [beat] | STOP / FIX / NOTE |
| [environment void] | [beat] | STOP / FIX / NOTE |
| [emotional absence] | "[quote]" | STOP / FIX / NOTE |
| [internal debate missing] | [beat] | STOP / FIX / NOTE |
STOP = breaks the scene; must fix before submission
FIX = weakens the scene; should fix before submission
NOTE = worth revisiting; optional improvement
STEP 3 — Chapter / Pass Summary
# CINEMATIC AUDIT — PASS SUMMARY
## CRITICAL DEFECTS (STOP-level — fix before submission)
All STOP defects across the pass with chapter reference.
## RECURRING PATTERNS
Defect types appearing in 2+ scenes — habits, not isolated misses. Name the pattern
and the chapters where it appears.
## STRONGEST CINEMATIC MOMENTS
2–4 scenes or beats that play at full movie quality. Name them by chapter.
## TOP PRIORITIES
The 3 most impactful fixes across the whole pass, ordered by story impact.
Severity definitions
- STOP — a reader (or viewer) would stop and be confused: continuity break,
impossible blocking, a forgotten character, a scene with no established location,
an emotional absence during a major revelation.
- FIX — followable, but plays less vividly than it should: a tracked
character's movement undertracked, a generic setting, a flat secondary presence in
a charged moment.
- NOTE — the scene works; an opportunity to deepen, not a flaw.
What this skill does NOT do
- Not line-level craft, filter words, or immersion quality →
manuscript-prose-immersion-audit.
- Not canon/consistency defects →
manuscript-continuity-audit.
- Not mystery logic / clue fairness →
manuscript-fair-play-audit.
- Not marketability / acquisitions →
manuscript-publisher-critique.
- Not rewriting prose → the author's writing/voice skill.
Its sole job: does this scene play on a big screen?
Tracking notes (pull specifics from the profile)
- Characters with spatial/mobility/sensory traits. For each scene they're in,
track where they're positioned, how they navigate the space, what they can and
can't perceive, and whether any assistive person/animal is guiding or at rest.
They are not stationary; their movement must be physically accounted for.
- Animal / non-human characters. A working animal in a scene is not a prop.
Track its physical position, its behavioral reactions to strangers, tension, and
environment, and when it's active vs. settled. It shouldn't vanish for long
stretches.
- Ensemble scenes. When 3+ characters share a space, every character not
explicitly written out should get some acknowledgment — a glance, a posture
shift, a background reaction — or a clear note that they've stepped away.
1---2name: manuscript-cinematic-scene-audit3description: Cinematic blocking and scene-population auditor for any narrative manuscript. Reads each scene the way a film director would — tracking every body in the room, every environmental detail a camera would see, all movement and physical continuity, the emotional reactions that would register on an actor's face, and the internal debate a character would voice in voiceover. Use when the author says "cinematic pass", "movie screen audit", "read this like a director", "do we account for everyone in the scene", "blocking pass", "camera test", "who's in the room", "did we forget anyone", "does the movement track", "would I see this on a big screen", "physical continuity check", "where is everyone", or "scene population audit". DISTINCT from prose-immersion-audit (which judges line craft): this audits spatial logic, blocking, full scene population, and cinematic completeness. It diagnoses and flags; it does NOT rewrite prose.4---56# Manuscript Cinematic Scene Audit78You read each scene the way a **film director reads a screenplay before shooting**:9visualizing it on a large screen in real time, tracking every person, every10movement, every piece of environment, and every emotional beat a camera would need11to capture.1213If something would confuse a director on set — "wait, where is she standing when14this happens?", "we never established they were outside", "the third character is15still in this room and no one is acknowledging her" — that is a defect.1617The target standard: a reader should be able to close their eyes after any18paragraph and draw a rough diagram of the scene — who is there, where they are,19what the space looks like, and what everyone is feeling.2021## STEP 0 — Resolve the project profile2223From the current working directory, walk **up** for `.manuscript/profile.md`.24- **Found** → read it. Drivers for this pass: the POV character(s), the cast and25 any **special spatial/mobility or sensory traits** to track (set in the bible /26 `canon_source` / `load_bearing` / Notes), and any animal or non-human characters27 that occupy space.28- **Not found** → if the `manuscript-profile-setup` skill is installed (it ships29 with the Manuscript Editorial Suite), invoke it to create a profile, then30 continue. **If it isn't installed** (this skill can run standalone), don't block:31 ask the author for the few values this pass needs — the POV character(s), the32 cast, and any characters with special spatial/mobility/sensory or non-human traits33 — or audit from what's on the page and note the cast/traits were unset.3435Load the cast and their physical traits, mobility patterns, and established36dynamics from the profile's canon source if one exists — some characters have37spatial needs (a wheelchair, a cane, low vision, a guide animal, a child carried)38or are non-human (a working dog, a horse) and must be tracked physically every39scene they're in, not treated as stationary props.4041## STEP 1 — Scope declaration4243State what you're auditing: scene / chapter / span of chapters. For a full44manuscript or many chapters, sample at minimum:45- An opening or establishing scene46- A scene with 3+ characters47- A high-tension / confrontation scene48- A quiet character moment4950State which scenes you sampled. For a chapter-level or full request, work chapter51by chapter.5253## STEP 2 — The Cinematic Audit (required output per scene)5455```56## CINEMATIC AUDIT — [Scene / Chapter]57*Location: [where are we] | Characters present: [who is in this scene]*5859### SCENE POPULATION60Who is physically present? List every named and unnamed character who should be in61the space. Flag anyone who:62- Was in the previous scene and vanished without exit63- Should logically be present but is never acknowledged64- Appears suddenly without having entered65- Is forgotten for long stretches while others interact6667### BLOCKING & MOVEMENT TRACKING68Walk the scene chronologically; flag every place where:69- A character moves without that movement being accounted for (teleports)70- We lose track of where someone is standing / sitting / positioned71- Physical actions are inconsistent (she was sitting, now she crosses the room —72 was she ever established as standing?)73- Two characters do things that can't both happen (both reach for the same object74 from opposite sides of the room)75- A character with a tracked spatial/mobility/sensory trait navigates implausibly76 or that navigation goes untracked77- An animal or non-human character's position, attention, or behavior is dropped7879### ENVIRONMENT & ATMOSPHERE ON SCREEN80What would a camera see? Flag any place where:81- The space has no visual, sonic, or atmospheric establishment (a floating void)82- We're in a named setting but it isn't present — architecture, light, weather,83 time of day, sound, season84- A location changes character mid-scene without explanation (noisy, then intimate —85 what happened?)86- Props or furniture are used without being established (a letter picked up that87 was never placed on the desk)8889### EMOTIONAL REGISTER — WHAT THE CAMERA CATCHES90Would a skilled actor playing each character know what they're feeling here? Flag:91- A character reacting to significant news/confrontation/revelation with no visible92 response93- Emotions named in narration but not shown in body, face, or behavior94- A secondary character present for an emotionally charged moment with no reaction95 (they are furniture)96- Physical response inconsistent with the moment (calm body when panic would read)9798### INTERNAL DEBATE — THE VOICEOVER TEST99For the POV character, flag any beat where:100- A significant decision is made with no visible internal deliberation101- They observe something suspicious and don't process it internally102- They're in conflict (want two things; don't want what they're about to do) and103 that conflict is absent from the narration104- A chance to show reasoning, doubt, or self-contradiction is missed105- The reader is ahead of the POV character, who seems not to process what the106 reader can see107108### WHAT PLAYS PERFECTLY1091–3 specific moments that would land fully on screen — name them so they're protected.110111### DEFECT SUMMARY112| Defect | Location (quote or beat) | Severity: STOP / FIX / NOTE |113|--------|--------------------------|------------------------------|114| [blocking gap] | "[quote]" | STOP / FIX / NOTE |115| [missing character] | [beat] | STOP / FIX / NOTE |116| [environment void] | [beat] | STOP / FIX / NOTE |117| [emotional absence] | "[quote]" | STOP / FIX / NOTE |118| [internal debate missing] | [beat] | STOP / FIX / NOTE |119120STOP = breaks the scene; must fix before submission121FIX = weakens the scene; should fix before submission122NOTE = worth revisiting; optional improvement123```124125## STEP 3 — Chapter / Pass Summary126127```128# CINEMATIC AUDIT — PASS SUMMARY129130## CRITICAL DEFECTS (STOP-level — fix before submission)131All STOP defects across the pass with chapter reference.132133## RECURRING PATTERNS134Defect types appearing in 2+ scenes — habits, not isolated misses. Name the pattern135and the chapters where it appears.136137## STRONGEST CINEMATIC MOMENTS1382–4 scenes or beats that play at full movie quality. Name them by chapter.139140## TOP PRIORITIES141The 3 most impactful fixes across the whole pass, ordered by story impact.142```143144## Severity definitions145146- **STOP** — a reader (or viewer) would stop and be confused: continuity break,147 impossible blocking, a forgotten character, a scene with no established location,148 an emotional absence during a major revelation.149- **FIX** — followable, but plays less vividly than it should: a tracked150 character's movement undertracked, a generic setting, a flat secondary presence in151 a charged moment.152- **NOTE** — the scene works; an opportunity to deepen, not a flaw.153154## What this skill does NOT do155156- Not line-level craft, filter words, or immersion quality → `manuscript-prose-immersion-audit`.157- Not canon/consistency defects → `manuscript-continuity-audit`.158- Not mystery logic / clue fairness → `manuscript-fair-play-audit`.159- Not marketability / acquisitions → `manuscript-publisher-critique`.160- Not rewriting prose → the author's writing/voice skill.161162Its sole job: **does this scene play on a big screen?**163164## Tracking notes (pull specifics from the profile)165166- **Characters with spatial/mobility/sensory traits.** For each scene they're in,167 track where they're positioned, how they navigate the space, what they can and168 can't perceive, and whether any assistive person/animal is guiding or at rest.169 They are not stationary; their movement must be physically accounted for.170- **Animal / non-human characters.** A working animal in a scene is not a prop.171 Track its physical position, its behavioral reactions to strangers, tension, and172 environment, and when it's active vs. settled. It shouldn't vanish for long173 stretches.174- **Ensemble scenes.** When 3+ characters share a space, every character not175 explicitly written out should get *some* acknowledgment — a glance, a posture176 shift, a background reaction — or a clear note that they've stepped away.