Customuse MCP

Generate and iterate on images, videos, 3D meshes, textures, rigs and Roblox-ready assets through the Customuse MCP server (node-editor workflows, CustoCoins credits). Use when: "generate an image/video", "make a 3D model of this", "turn this image into a mesh", "make a game asset / prop / character reference", "retexture this model", "rig this mesh", "decimate / UV-unwrap this mesh", "make a Roblox accessory or clothing item", "how many Customuse credits do I have", "open my Customuse workflow", "extract assets from this image", or the user names Customuse, customuse.com, CustoCoins, the nodes editor, or a model hosted there (Nano Banana, FLUX, GPT Image, Kling, Seedance, Tripo, Meshy, Hunyuan 3D, Hi3D). NOT for: local/offline image or mesh editing (use file tools, Blender, ffmpeg), inspecting an already-downloaded asset, non-Customuse generation APIs, or Unreal/engine-side import work — Customuse ends at the produced asset URL.

DJStarCOM Updated

File contents

DJStarCOM/customuse-mcp-skill/tree/main/skills/customuse-mcp commit 9847833d2a

Frequently asked questions

npx skillmds@latest add djstarcom/customuse-mcp