Roguelike Feature

Step-by-step workflow for implementing a new game feature in the roguelike architecture (layer assignment → discriminated union → pure function → test → shell wiring)

dkolba bdfea6b 2.7 KB Updated

File contents

dkolba/bruff/tree/main/.agents/skills/roguelike-feature commit bdfea6bc4a

Frequently asked questions

npx skillmds@latest add dkolba/roguelike-feature