Ecs

Structure game state with the EliCS entity-component-system: components, systems, queries, predicates, lifecycle, and the Input/State/View architecture. Use when organizing game logic with multiple interacting objects and state-driven update loops.

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File contents

drawcall-ai/skills/tree/main/skills/ecs commit de749e82a2

Frequently asked questions

npx skillmds@latest add drawcall-ai/ecs