Math

Use Three.js math classes (Vector3, Euler, Quaternion, Matrix4, Spherical) correctly instead of hand-rolled trigonometry, including when to pick Euler vs Quaternion. Use when doing rotations, orbit positioning, or any vector/angle math in a Three.js game.

drawcall-ai 47d86d6 5.2 KB Updated

File contents

drawcall-ai/skills/tree/main/skills/math commit 47d86d6296

Frequently asked questions

npx skillmds@latest add drawcall-ai/math