Navigation

Route AI/agent pathfinding to navcat — when to use a navmesh, how to generate one from Three.js geometry, query paths, and move agents (single agent or crowds). Use when adding pathfinding, enemy/NPC navigation, or patrol/spawn logic over Three.js geometry.

drawcall-ai Updated

File contents

drawcall-ai/skills/tree/main/skills/navigation commit 04aa63c801

Frequently asked questions

npx skillmds@latest add drawcall-ai/navigation