Performance

Keep a Three.js game at a smooth framerate as it grows — instancing, level-of-detail, object pooling, culling, draw-call and allocation discipline, and profiling with vitexec. Use when a game stutters or drops frames, or proactively when a scene has many objects, enemies, particles, or lights.

drawcall-ai a93505b 2.9 KB Updated

File contents

drawcall-ai/skills/tree/main/skills/performance commit a93505b22f

Frequently asked questions

npx skillmds@latest add drawcall-ai/performance