[BLOCKING] Execute skill steps in declared order. NEVER skip, reorder, or merge steps without explicit user approval.
[BLOCKING] Before each step or sub-skill call, update task tracking: set in_progress when step starts, set completed when step ends.
[BLOCKING] Every completed/skipped step MUST include brief evidence or explicit skip reason.
[BLOCKING] If Task tools are unavailable, create and maintain an equivalent step-by-step plan tracker with the same status transitions.
Quick Summary
Goal: Give stakeholders a clickable, self-narrating MVP prototype of every story's main-flow UI — by generating a self-contained interactive HTML mock-up file (one per PBI covering all stories) from finalized PBI/story artifacts, styled from the project's reference design docs, existing UI, components, and real domain entity data — before implementation begins, so layout/UX/flow/state gaps surface while changes are still cheap.
Summary:
PRE-implementation preview tool, not a UI builder: run ONLY on finalized PBIs/stories (reviewed, gated); backend-only PBI with no UI sections → skip generation and tell the user; NEVER use for production UI, design specs, or scratch wireframes — why: it previews the wrong thing otherwise.
Main pipeline (run in order): locate PBI/stories (1) → extract UI specs (2) → [BLOCKING] plan demo flows into flow-specs + one todo each (2b) → load design system (3) → [BLOCKING] inventory existing UI + map connected flows (3b) → load domain entities (3c) → generate the self-contained HTML prototype (4) → save beside the PBI (5) → report (6) → [BLOCKING] fidelity validation (7) → [BLOCKING] demo-quality gate (8). The three BLOCKING gates (2b · 3b+7 · 8) must NEVER be skipped.
Plan first, generate second: enumerate the PBI's main-story/MVP flows into flow-specs and create one todo per flow (Step 2b) BEFORE generating; sign off with a final Demo-Quality review gate (Step 8) auditing the generated prototype.
Output is exactly ONE self-contained HTML file per PBI (all stories as tabs/sections), inline CSS/JS, no external deps except Google Fonts, saved alongside the PBI artifact as {pbi-filename}-mockup.html.
The mock-up is a scripted clickable prototype — each main-story flow clicks through end-to-end ("click X → see Y → move to Z") with guided narration (▶ Play / ⏭ Next / ⏮ Prev / ↺ Reset / ⏏ Exit), an explanation panel, and a visible "⚠ Simulated" banner; interactivity is scripted/simulated only (canned transitions, illustrative data) — NEVER real auth, persistence, or backend.
Fidelity is the whole point — the mock-up must LOOK like the existing app: load the canonical + matched per-app design-system docs (NEW→canonical, REFACTOR→per-app), read real shared/module components for layout patterns, and populate with real domain entity fields and realistic sample data, never Lorem ipsum.
Render every defined component state (default/loading/empty/error) as toggleable, keep any accompanying prose/captions tech-agnostic (business terms, not framework/CSS class names) per the M1/M2 mandates, even though the rendered HTML may use real class names internally.
Workflow:
Locate PBI Artifact — find PBI + story files in team-artifacts/pbis/; read fully
Extract UI Specs — parse UI Layout/Wireframe, Components, States, Interaction Flow, Acceptance Criteria + priority/rank
2b. [BLOCKING] Plan the Demo Flows — enumerate main-story/MVP flows, author one flow-spec per flow, TaskCreate one todo per flow BEFORE generating
Load Design System — baseline + matched per-app design tokens, colors, typography (NEW→canonical, REFACTOR→per-app)
3b. [BLOCKING] Inventory Existing UI + Map Connected Flows — read real shared/module components + map entry/exit flows so the mock-up matches the current system
3c. Load Domain Entities — entity fields, relationships, enums for realistic sample data
Generate HTML — one self-contained scripted clickable prototype + guided walkthrough matching the app's look and feel
Save — write {pbi-filename}-mockup.html beside the PBI artifact
[BLOCKING] Demo-Quality Review Gate — every flow clicks end-to-end, no dead controls, narration + "⚠ Simulated" banner, offline, real data, iframe-safe; record PASS/FAIL
Key Rules:
Ask AI to generate an interactive HTML mock-up for UI PBIs; do not stop at an ASCII-only or static mockup — every main-story flow is a scripted clickable prototype with guided narration.
One HTML file per PBI (all stories shown as sections/tabs)
Plan the demo flows (Step 2b) BEFORE generating; sign off with the Demo-Quality gate (Step 8) AFTER
Interactivity is scripted/simulated only (canned transitions, illustrative data, "⚠ Simulated" banner) — NEVER real fetch/auth/persistence/backend; self-contained so it runs inside the deck's <iframe srcdoc>
Self-contained: inline CSS/JS, no external dependencies except Google Fonts
Must resemble the project's current UI — read existing component templates and page layouts
Design must be based on project reference design docs: docs/project-reference/design-system/README.md, docs/project-reference/design-system/design-system-canonical.md, and the matched per-app design-system doc from docs/project-config.json
Match project design system: colors, typography, spacing, BEM naming
Use real domain entity fields and realistic sample data — not Lorem ipsum
Include component states (default, loading, empty, error)
Responsive layout with mobile/desktop preview
Save in same directory as the PBI artifact
Tech-agnostic descriptive prose (M1/M2): See .claude/skills/shared/sdd-artifact-contract.md → "AI-SDD Mandates (M1-M7)" for BLOCKING criteria. Any narrative, captions, annotations, generation notes, or component/state descriptions accompanying the mock-up describe components and states by business/observable terms (e.g., "status indicator", "record list", "loading placeholder"), NOT by framework component names or CSS class names. The rendered HTML itself may use real class names internally (that is implementation, not prose), but the human-readable descriptions stay tech-agnostic per docs/project-reference/spec-principles.md §3.
Be skeptical. Apply critical thinking, sequential thinking. Every claim needs traced proof, confidence percentages (Idea should be more than 80%).
PBI HTML Mockup Generator
Generate visual HTML mockup reports from PBI and user story artifacts.
When to Use
After PBI and stories are finalized (reviewed, challenged, gated)
Before moving to implementation planning or design spec
When stakeholders need a visual preview of the feature
As the final step in workflow-idea-to-pbi and similar workflows
NOT for: Implementing production UI (use /feature-implement), creating design specs (use /design-spec), or wireframing from scratch (use /design-spec --mode=wireframe).
Otherwise, find most recent PBI: Glob("team-artifacts/pbis/*-pbi-*.md") sorted by modification time
Read the PBI artifact fully
Check for associated stories: Glob("team-artifacts/pbis/stories/*-us-{pbi-slug}*.md")
Read all story artifacts if found
Step 2: Extract UI Specifications
From the PBI and story artifacts, extract:
Section
What to Extract
## UI Layout / ## UI Wireframe
ASCII wireframe, layout description
### Components
Component names, behaviors, tiers
### States
Default, Loading, Empty, Error states
### Interaction Flow
User actions and system responses
## Acceptance Criteria
GIVEN/WHEN/THEN scenarios for context
## Description
User role, capability, business value
frontmatter priority / rank
PBI priority label + numeric rank — render in the header (Step 4). MANDATORY when present; the mockup MUST carry the same priority info as the backlog.
If no UI sections exist (backend-only PBI), inform user and skip mockup generation:
"This PBI has no UI sections (marked as backend-only). No mockup generated."
Step 2b: [BLOCKING] Plan the Demo Flows (think → plan → many todos BEFORE generating)
[BLOCKING] Do NOT generate the mock-up until every main-story flow is planned as a flow-spec and a todo exists per flow. The mock-up is a clickable, self-narrating prototype of the PBI's main user-story happy paths — plan the journeys first, generate second.
Enumerate the main-story / MVP flows — from ### Interaction Flow, the ## Acceptance Criteria GIVEN/WHEN/THEN scenarios, and each story's "As a / I want / So that". One flow per main user story (MVP happy path) — not every edge case.
Author one flow-spec per flow — fill the references/interactive-demo.md §1 schema: id, business-language title, persona, trigger, ordered steps[] where each step = { action: "user clicks/selects/types X", result: "screen/state Y appears", explain: "plain-language why" }, and endState. The explain/title prose stays tech-agnostic (business terms, not class names) per M1/M2.
TaskCreate one todo per flow — so each journey is generated and later verified (Step 8) individually; add the Step 8 Demo-Quality review as the final todo.
See references/interactive-demo.md §1 for the flow-spec schema + a worked example.
Step 3: Load Design System Context
Read PBI module field from frontmatter
Load design system docs dynamically (project-config.json + glob fallback). The HTML mock-up design must be based on these project reference design docs:
Mandatory baseline: Read docs/project-reference/design-system/README.md and docs/project-reference/design-system/design-system-canonical.md
Primary: Read top-level designSystem in docs/project-config.json: use designSystem.docsPath + designSystem.canonicalDoc, then match the PBI/app context against designSystem.appMappings[] to select the per-app doc. Do NOT look for designSystem on module entries.
Fallback:Glob("docs/project-reference/design-system/*.md") → match module name against discovered file names (case-insensitive substring match)
Default: If no match found, use docs/project-reference/design-system/README.md
Triage rule (NEW vs REFACTOR): For NEW pages/components → load designSystem.canonicalDoc from top-level project-config.json (single source of truth for new code). For REFACTOR of existing screens → load the matched per-app doc via top-level designSystem.appMappings (current-state inventory).
Extract from design system docs (read enough of the canonical and matched per-app docs to apply the rules):
Colors: Primary, secondary, accent, background, text colors
Typography: Font families, sizes, weights
Spacing: Margin/padding scale
Border radius: Component roundness
Shadows: Elevation levels
Optionally read docs/project-reference/scss-styling-guide.md (first 100 lines) for BEM patterns
Step 3b: [BLOCKING] Inventory Existing UI + Map Connected Flows (match current system UI)
[BLOCKING] Do NOT generate the mockup until this inventory + connected-flow map is done (canonical: SYNC:existing-ui-research). The mockup must faithfully match the current UI system, not generic HTML.
The mockup should resemble the project's actual UI, not generic HTML. Discover existing components AND map the flows that connect to this screen:
Read docs/project-reference/frontend-patterns-reference.md (first 200 lines) — extract base component classes, common UI patterns, form patterns, table/grid patterns, dialog/modal patterns
Glob the project's shared component library (if exists):
Glob("**/libs/*common*/**/*.component.ts") or Glob("**/shared/**/*.component.ts") — discover reusable components (buttons, tables, forms, dialogs, filters, status badges)
Read 2-3 key component files to understand their HTML template structure and CSS class naming
Glob the module's own components (if PBI module detected):
Search for existing page components in the module to understand the current UI layout patterns
Read 1-2 existing page templates to capture the actual look and feel (sidebar layout, toolbar patterns, card grids, etc.)
Common components: Table with pagination, filter bar, action buttons, status chips, breadcrumbs
Form patterns: Form groups, validation display, multi-step forms
Navigation: Tab bars, breadcrumbs, sidebar menus
Map connected feature flows — identify every existing feature/screen that links to, embeds, includes, or navigates to/from this new screen; note the entry/exit flows so the mockup fits the surrounding navigation, not just a standalone page.
Key principle: Mimic existing system UI. If the project has a table with specific column patterns, use that pattern. If it has card-based layouts, use cards. The mockup should feel like it belongs in the existing application.
Step 3c: Load Domain Entity Context
Use real domain entities and relationships for realistic mockup data:
Read docs/project-reference/domain-entities-reference.md (if exists) — extract entities, fields, relationships for the PBI's module
From the PBI artifact, extract referenced entities from ## Domain Context section
Use entity field names and types to generate realistic sample data in the mockup:
Entity names → table column headers, form field labels
Key principle: Sample data should use actual entity field names and realistic domain values — not "Lorem ipsum" or "Item 1, Item 2".
Step 4: Generate HTML Mockup
Generate a single self-contained HTML file with the following structure:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Mockup: {PBI Title}</title>
<link href="https://fonts.googleapis.com/css2?family=Inter:wght@400;500;600;700&display=swap" rel="stylesheet" />
<style>
/* Design system tokens as CSS variables */
/* Component styles matching project BEM conventions */
/* Responsive breakpoints */
/* Dark/light theme support */
</style>
</head>
<body>
<!-- PBI Header: title, description, metadata -->
<!-- Navigation tabs (one per story) -->
<!-- Story sections with mockup UI -->
<!-- Component state toggles (default/loading/empty/error) -->
<!-- Interactive prototype: screens/states + hotspots + demo control bar + explanation panel + "⚠ Simulated" banner -->
<script>
/* Tab navigation */
/* State toggles */
/* Theme toggle */
/* Responsive preview toggle */
/* Prototype engine: goTo(stateId) router + hotspots + simulated submit — see references/interactive-demo.md §2 */
/* Guided walkthrough: ▶ Play ⏭ Next ⏮ Prev ↺ Reset ⏏ Exit — see references/interactive-demo.md §3 */
</script>
</body>
</html>
Interactive Prototype + Guided Walkthrough
The mock-up is a scripted clickable prototype of each planned flow (Step 2b), not a still image. For EVERY flow-spec, render the journey so a stakeholder can click through it and watch it narrate. Mechanics are delegated — do NOT inline the engine here:
Screen/state router + hotspots — render each flow's screens/states as DOM sections and wire clickable hotspots that goTo the next state (references/interactive-demo.md §2). Simulated submit → success toast → in-memory row insert; NO real fetch/persistence/backend.
Demo controls + guided walkthrough — a control bar (▶ Play · ⏭ Next · ⏮ Prev · ↺ Reset · ⏏ Exit) auto-/step-walks the flow, spotlighting the active hotspot (references/interactive-demo.md §3).
Explanation panel + "⚠ Simulated" banner — a persistent panel names the current flow + step (n / total) + the step's plain-language explain; a visible "⚠ Simulated — illustrative data, no real actions are performed" banner is the scope guard (references/interactive-demo.md §4).
Affordances + a11y — hotspots visibly highlighted (pulse/outline), disabled controls show a tooltip, demo never traps the user, prefers-reduced-motion respected (references/interactive-demo.md §5).
Scope guard: interactivity is scripted/simulated only (canned transitions, illustrative data) — never real auth, persistence, or backend calls; self-contained so it runs inside the deck's <iframe srcdoc> sandbox (references/interactive-demo.md §6).
Design-Principles Build Constraints (real markup, not advice)
The 40 UI/UX Design Principles (UI-1.1–UI-9.4, the SYNC:ui-ux-design-principles block below) are BUILD CONSTRAINTS on the emitted HTML/CSS — the mock-up must actually DO these, not merely describe them. Project design-system tokens outrank the clause defaults; a genuine conflict goes to the user, NEVER resolved silently.
Build the empty, loading and error views FIRST (UI-1.5) — author those three state panels BEFORE the populated one and wire each into the state toggle (Default | Loading | Empty | Error) so a stakeholder can click into them. A story panel rendering only the populated view is incomplete.
Real focus rings (UI-5.5) — every focusable control keeps a VISIBLE :focus-visible outline in the emitted CSS. outline: none with no replacement ring is a build defect; tab through each flow before the Step 8 gate.
All 5 interaction states as real CSS (UI-5.2) — :hover, :focus-visible, :active, [disabled] and the default rule exist for every button, link, input, tab and hotspot; disabled controls are visibly muted AND non-interactive, not merely unbound.
Real 44×44pt touch targets (UI-8.1, UI-8.2) — every tappable element carries a min-width/min-height of at least 44px (the hit area may exceed the visible icon) with ≥8px separation, in the responsive/mobile preview as well as desktop; primary actions sit in the bottom third of the mobile viewport.
Reserved space for anything that loads (UI-9.3, UI-9.1) — images, avatars, charts and skeletons carry explicit width/height or aspect-ratio so switching Default ↔ Loading NEVER shifts the layout; skeletons for known layouts, spinners only for unknown waits.
Declared scales emitted as CSS variables (UI-2.5, UI-4.1) — the type scale as 6 named custom properties and the spacing scale from ONE 4px or 8px base; every font-size, padding, margin and gap references a variable. Hard-coded one-off px values are a build defect.
Measured contrast (UI-3.1, UI-3.2, UI-3.3) — text ≥4.5:1 and UI edges/borders ≥3:1 against their ACTUAL backgrounds in BOTH themes, one accent with one job, and status chips / validation states pair colour with an icon or text label so colour never carries the meaning alone.
Body type and measure (UI-2.2, UI-2.3) — body text 16px (17px in the mobile preview) and never below 14px for readable content; prose columns constrained to a 45–75 character measure.
Motion budget (UI-5.4) — transitions 150–250ms ease-out, and the guided walkthrough honours prefers-reduced-motion (already required by the prototype a11y rule above).
Forms (UI-7.2, UI-7.3, UI-7.5) — visible labels on every input (placeholders are hints, NEVER labels); the error state shows the message beside its field with a fix instruction; simulated navigation between demo steps preserves entered values.
HTML Structure Requirements
Header Section:
PBI ID and title
Module badge
Priority badge — the PBI's priority label + numeric rank from frontmatter (e.g. "Priority: Must Have · Rank #2"). MANDATORY when the PBI carries priority/rank; the mockup MUST surface the same priority info as the backlog so stakeholders see it on the prototype itself. Omit only when the PBI genuinely has no priority assigned yet.
Story count summary
Generation date
Navigation:
Tab bar with one tab per story (or section per PBI acceptance criteria)
Active tab highlight using design system primary color
Story Panels:
Story title and description ("As a... I want... So that...")
Visual mockup of the UI described in wireframe/layout sections
Component placeholders with realistic sample data
State toggle buttons (Default | Loading | Empty | Error)
Footer:
"Generated from PBI {ID}" attribution
Link back to artifact path
Generation timestamp
Styling Rules
Base every visual decision on the loaded project reference design docs; cite the docs used in the generation notes when reporting the mock-up.
Use CSS custom properties (variables) from design system tokens
Follow BEM naming: mockup__header, mockup__nav, mockup__panel
Match the project's color palette, typography, and spacing
Include both light and dark theme (toggle button in header)
Responsive: mobile (< 768px) and desktop layout — mobile must stay usable: reflow where possible (stack rows, collapse grids to one column); where a block genuinely can't reflow (tables, wide grids) give it overflow: auto scroll rather than letting it clip; nothing broken or cut off
Use realistic placeholder data (names, dates, numbers) — not "Lorem ipsum"
Component Rendering
Map wireframe components to HTML elements AND to their scripted demo interaction (the hotspot/transition that advances the flow — references/interactive-demo.md §2):
[BLOCKING] After the HTML is generated, validate it faithfully matches the existing UI inventoried in Step 3b before handing off. Do NOT report the mockup as done until this validation records a result — a mockup that does not match the current system is not done.
Validate the produced mockup against the inventoried existing UI and record an explicit pass/fail:
Design tokens — colors, typography, spacing match the project design system (Step 3).
Component patterns — tables, forms, dialogs, status chips, and navigation reuse the existing component patterns (Step 3b), not generic HTML.
Layout/structure — the screen layout matches the existing pages of the related feature (sidebar / toolbar / card-grid conventions).
Connected flows — entry/exit navigation matches the connected feature flows mapped in Step 3b.
Record the outcome in the Step 6 report:
Fidelity vs existing UI: PASS | FAIL — tokens / components / layout / flows matched? If FAIL: what diverged + the fix.
If FAIL, revise the mockup to match the existing UI and re-validate before handoff.
Step 8: [BLOCKING] Demo-Quality Review Gate
[BLOCKING] This is the final review todo (Step 2b created it). After fidelity passes, audit the GENERATED interactive prototype's demo quality before handoff. Do NOT report the mock-up as done until this records a result — a prototype with a dead control or a flow that does not click through is not done. Full checklist: references/interactive-demo.md §7.
First, confirm the result SATISFIES the PBI's intent (not merely that it renders): every main user story in the PBI's ## Acceptance Criteria / ### Interaction Flow is represented by a flow-spec demo (coverage — no main story missing), AND each prototype faithfully demonstrates that story's intended behavior end-to-end. Then audit the produced prototype against every planned flow-spec and record an explicit pass/fail:
Satisfies the PBI intent — every main-story/MVP flow from the acceptance criteria is present and its demo conveys the intended behavior; if a story has no demo or the demo misrepresents it, this gate FAILS regardless of the items below.
Every main-story flow clicks end-to-end — each flow's steps[] reach its endState via real hotspots; no path dead-ends.
No dead controls — every button/hotspot advances the demo or is visibly disabled-with-tooltip.
Narration present + tech-agnostic — every step shows its plain-language explain; copy is business-language (M1/M2), not class names; the "⚠ Simulated — illustrative data, no real actions are performed" banner is visible on every flow.
Opens offline standalone — no external <script src>; Google Fonts CSS only; no JS console errors.
Real domain data — screens/rows use real entity field names + realistic values, never Lorem ipsum.
iframe-safe — works self-contained inside an <iframe srcdoc> sandbox (no parent-document or network dependency) so the deck can embed it.
Record the outcome in the Step 6 report:
Demo quality: PASS | FAIL — satisfies PBI intent (every main story demoed + faithful) / flows click end-to-end / no dead controls / narration tech-agnostic + banner / offline / real data / iframe-safe? If FAIL: what broke + the fix.
If FAIL, fix the prototype (re-author from the flow-spec — cheap) and re-audit before handoff.
Mockup Quality Checklist
Before completing:
HTML file is self-contained (opens correctly without a server)
All stories from PBI are represented as sections/tabs
Every main-story flow (Step 2b) is rendered as a scripted clickable prototype with guided narration
Design is based on design-system-canonical.md plus the matched per-app design-system doc when available
Design system colors and typography match the project
Component states are toggleable (where defined in artifact)
Responsive layout works for mobile and desktop — usable on small screens with nothing clipped/cut-off/unreachable (reflow preferred; overflow: auto scroll acceptable where a block can't reflow)
Realistic placeholder data used (not Lorem ipsum)
PBI metadata shown in header (ID, title, module, date)
PBI priority shown in header (priority label + numeric rank from frontmatter) when the PBI is prioritized — the mockup carries the same priority info as the backlog
File saved alongside the PBI artifact
Fidelity validation (Step 7) recorded PASS — mockup matches existing UI tokens, components, layout, and connected flows
Demo-Quality gate (Step 8) recorded PASS — every flow clicks end-to-end, no dead controls, narration + "⚠ Simulated" banner present, offline, iframe-safe
Design-Principles build constraints hold — UI-1.5 empty/loading/error panels BUILT and toggleable, UI-5.5 visible focus ring on every focusable control, UI-5.2 all 5 interaction states in real CSS, UI-8.1/UI-8.2 real ≥44×44px touch targets 8px apart with bottom-third primaries in the mobile preview, UI-9.3 reserved space so state switches never shift layout, UI-2.5/UI-4.1 6-step type scale + ONE 4/8px spacing unit emitted as CSS variables, UI-3.1/UI-3.3 contrast measured 4.5:1 text / 3:1 edges in both themes and colour never the sole carrier of meaning
Edge Cases
Scenario
Handling
Backend-only PBI (no UI sections)
Skip mockup, inform user
No stories yet (PBI only)
Generate HTML mock-up from PBI's UI Layout section only
Multiple modules
Load primary module's design system
No design system docs
Use sensible defaults (Inter font, neutral palette)
Very large PBI (10+ stories)
Group stories into categories, use collapsible sections
Anti-Patterns
Anti-Pattern
Correct Approach
Production-quality CSS framework
Simple inline CSS matching design tokens
External dependencies (CDN libs)
Self-contained except Google Fonts
Pixel-perfect implementation
Approximate visual representation
Real backend/business logic (auth, live API, persistence)
Scripted/simulated prototype interactivity only — clickable nav, simulated transitions, guided demo; NO real business logic or data writes
Dead / non-wired buttons
Every control either advances the demo or is visibly disabled-with-tooltip
Lorem ipsum placeholder text
Realistic domain-specific sample data
Workflow Recommendation
MANDATORY IMPORTANT MUST ATTENTION — NO EXCEPTIONS: If you are NOT already in a workflow, you MUST ATTENTION use AskUserQuestion to ask the user. Do NOT judge task complexity or decide this is "simple enough to skip" — the user decides whether to use a workflow, not you:
Activate workflow-idea-to-pbi workflow (Recommended) — includes mockup as final step
Execute /pbi-mockup directly — run this skill standalone on an existing PBI
Next Steps
MANDATORY IMPORTANT MUST ATTENTION — NO EXCEPTIONS after completing this skill, you MUST ATTENTION use AskUserQuestion to present these options. Do NOT skip because the task seems "simple" or "obvious" — the user decides:
"/prioritize (Recommended)" — Prioritize the PBI in the backlog
"/design-spec" — Create detailed design specification from mockup
"/plan" — Start implementation planning
"Skip, continue manually" — user decides
[IMPORTANT] Use TaskCreate to break ALL work into small tasks BEFORE starting.
Evidence Gate: MANDATORY IMPORTANT MUST ATTENTION — every claim, finding, and recommendation requires file:line proof or traced evidence with confidence percentage (>80% to act, <80% must verify first).
[BLOCKING] Understand the existing UI before you design or spec a new/updated screen. Before producing any wireframe, mockup, screen design, or UI spec:
Inventory existing related UI — search the project for screens, pages, and components already serving this feature or its domain (consult design-system docs + the real component inventory).
Map connected flows — identify every feature that links to, embeds, includes, or navigates to/from the new screen; trace its entry and exit flows so the new screen fits them.
Reuse before invent — prefer existing components, patterns, and layout conventions; justify any new component against what already exists.
Record findings — note the matched existing screens/components + connected flows in the artifact so downstream design faithfully matches the current UI system.
Skip ONLY when the feature is backend-only (no UI) — state that explicitly.
UI/UX Design Principles (Rev 1.0 — 40 clauses, web + mobile) — the working rule set for ANY task that designs, plans, implements, or reviews a user interface. Applies to BOTH platforms unless a clause names one (§8 is mobile/touch). Cite clauses by ID: UI-3.1, UI-8.2.
Precedence: project design-system / SCSS / frontend-pattern docs OUTRANK these clauses; these clauses outrank generic taste. A genuine conflict is SURFACED to the user with both sides — NEVER resolved silently. — why: the project's own recorded decision is the authority; these clauses are the default when it is silent.
1.0 Visual Hierarchy & Layout
UI-1.1 One focal point per screen. Two elements competing for first read → demote one.
UI-1.2 Signal order: size → weight → colour → position. Use the cheapest signal that works before adding another.
UI-1.3 Group by proximity, NEVER by border. Whitespace separates cleanly; boxes inside boxes do not.
UI-1.4 Align to a shared edge. Every unexplained indent reads as an accident.
UI-1.5 Design the empty, loading and error state FIRST. The full state is the easy one.
2.0 Typography
UI-2.1 Max 2 families, 3 weights each. More variety reads as inconsistency, not range.
UI-2.2 Body text 16px web, 17px mobile. NEVER below 14px for anything a user must read.
UI-2.3 Line length 45–75 characters. Constrain the measure, not the container.
UI-2.4 Leading scales inversely with size: 1.5 body, 1.1–1.2 display.
UI-2.5 Fixed type scale — 6 named steps shared with engineering. NEVER one-off sizes.
3.0 Colour & Contrast
UI-3.1 Contrast 4.5:1 text, 3:1 UI edges. Measure it — NEVER judge by eye on a bright screen.
UI-3.2 One accent, one job. An accent that is everywhere points at nothing.
UI-3.3 Colour NEVER carries meaning alone — pair it with an icon, label or position.
UI-3.4 Dark mode is NOT inverted light mode. Lift surfaces to signal elevation; soften pure-white text.
4.0 Spacing & Grid
UI-4.1 One spacing unit, multiplied — 4px or 8px base; every gap a multiple of it.
UI-4.2 Space belongs to the container, not the child. Use gap; reserve margins for exceptions.
UI-4.3 Tighter inside, looser between — inner padding always smaller than the gap to the next group.
UI-4.4 Breakpoints follow content, not devices. Break where the layout stops working.
5.0 Interaction & Feedback
UI-5.1 Every action gets a response under 100ms, even when the result takes longer.
UI-5.2 Specify all 5 states — default, hover, focus, active, disabled — plus loading where it applies.
UI-5.3 Prefer undo over confirmation. Confirm ONLY what cannot be reversed.
UI-5.4 Motion clarifies cause and effect: 150–250ms, ease-out, honours reduced-motion.
…(truncated)
1---2name: pbi-mockup-23description: [Project Management] Use when you need to generate an HTML mockup report from PBI and story artifacts.4---56<!-- PROMPT-ENHANCE:STEP-TASK-ANCHOR:START -->78> **[BLOCKING]** Execute skill steps in declared order. NEVER skip, reorder, or merge steps without explicit user approval.9> **[BLOCKING]** Before each step or sub-skill call, update task tracking: set `in_progress` when step starts, set `completed` when step ends.10> **[BLOCKING]** Every completed/skipped step MUST include brief evidence or explicit skip reason.11> **[BLOCKING]** If Task tools are unavailable, create and maintain an equivalent step-by-step plan tracker with the same status transitions.1213<!-- PROMPT-ENHANCE:STEP-TASK-ANCHOR:END -->1415## Quick Summary1617**Goal:** Give stakeholders a clickable, self-narrating MVP prototype of every story's main-flow UI — by generating a self-contained interactive HTML mock-up file (one per PBI covering all stories) from finalized PBI/story artifacts, styled from the project's reference design docs, existing UI, components, and real domain entity data — before implementation begins, so layout/UX/flow/state gaps surface while changes are still cheap.1819**Summary:**2021- PRE-implementation preview tool, not a UI builder: run ONLY on finalized PBIs/stories (reviewed, gated); backend-only PBI with no UI sections → skip generation and tell the user; NEVER use for production UI, design specs, or scratch wireframes — why: it previews the wrong thing otherwise.22- **Main pipeline (run in order):** locate PBI/stories (1) → extract UI specs (2) → **[BLOCKING] plan demo flows into flow-specs + one todo each (2b)** → load design system (3) → **[BLOCKING] inventory existing UI + map connected flows (3b)** → load domain entities (3c) → generate the self-contained HTML prototype (4) → save beside the PBI (5) → report (6) → **[BLOCKING] fidelity validation (7)** → **[BLOCKING] demo-quality gate (8)**. The three BLOCKING gates (2b · 3b+7 · 8) must NEVER be skipped.23- Plan first, generate second: enumerate the PBI's main-story/MVP flows into flow-specs and create one todo per flow (Step 2b) BEFORE generating; sign off with a final Demo-Quality review gate (Step 8) auditing the generated prototype.24- Output is exactly ONE self-contained HTML file per PBI (all stories as tabs/sections), inline CSS/JS, no external deps except Google Fonts, saved alongside the PBI artifact as `{pbi-filename}-mockup.html`.25- The mock-up is a **scripted clickable prototype** — each main-story flow clicks through end-to-end ("click X → see Y → move to Z") with guided narration (▶ Play / ⏭ Next / ⏮ Prev / ↺ Reset / ⏏ Exit), an explanation panel, and a visible "⚠ Simulated" banner; interactivity is **scripted/simulated only** (canned transitions, illustrative data) — NEVER real auth, persistence, or backend.26- Fidelity is the whole point — the mock-up must LOOK like the existing app: load the canonical + matched per-app design-system docs (NEW→canonical, REFACTOR→per-app), read real shared/module components for layout patterns, and populate with real domain entity fields and realistic sample data, never Lorem ipsum.27- Render every defined component state (default/loading/empty/error) as toggleable, keep any accompanying prose/captions tech-agnostic (business terms, not framework/CSS class names) per the M1/M2 mandates, even though the rendered HTML may use real class names internally.2829**Workflow:**30311. **Locate PBI Artifact** — find PBI + story files in `team-artifacts/pbis/`; read fully322. **Extract UI Specs** — parse UI Layout/Wireframe, Components, States, Interaction Flow, Acceptance Criteria + priority/rank33 2b. **[BLOCKING] Plan the Demo Flows** — enumerate main-story/MVP flows, author one flow-spec per flow, `TaskCreate` one todo per flow BEFORE generating343. **Load Design System** — baseline + matched per-app design tokens, colors, typography (NEW→canonical, REFACTOR→per-app)35 3b. **[BLOCKING] Inventory Existing UI + Map Connected Flows** — read real shared/module components + map entry/exit flows so the mock-up matches the current system36 3c. **Load Domain Entities** — entity fields, relationships, enums for realistic sample data374. **Generate HTML** — one self-contained scripted clickable prototype + guided walkthrough matching the app's look and feel385. **Save** — write `{pbi-filename}-mockup.html` beside the PBI artifact396. **Report** — path, priority, stories, demo flows, components, states, fidelity + demo-quality verdicts407. **[BLOCKING] Fidelity Validation** — mock-up matches inventoried UI (tokens/components/layout/connected flows); record PASS/FAIL418. **[BLOCKING] Demo-Quality Review Gate** — every flow clicks end-to-end, no dead controls, narration + "⚠ Simulated" banner, offline, real data, iframe-safe; record PASS/FAIL4243**Key Rules:**4445- Ask AI to generate an **interactive HTML mock-up** for UI PBIs; do not stop at an ASCII-only or static mockup — every main-story flow is a scripted clickable prototype with guided narration.46- One HTML file per PBI (all stories shown as sections/tabs)47- Plan the demo flows (Step 2b) BEFORE generating; sign off with the Demo-Quality gate (Step 8) AFTER48- Interactivity is **scripted/simulated only** (canned transitions, illustrative data, "⚠ Simulated" banner) — NEVER real `fetch`/auth/persistence/backend; self-contained so it runs inside the deck's `<iframe srcdoc>`49- Self-contained: inline CSS/JS, no external dependencies except Google Fonts50- **Must resemble the project's current UI** — read existing component templates and page layouts51- Design must be based on project reference design docs: `docs/project-reference/design-system/README.md`, `docs/project-reference/design-system/design-system-canonical.md`, and the matched per-app design-system doc from `docs/project-config.json`52- Match project design system: colors, typography, spacing, BEM naming53- Use **real domain entity fields and realistic sample data** — not Lorem ipsum54- Include component states (default, loading, empty, error)55- Responsive layout with mobile/desktop preview56- Save in same directory as the PBI artifact57- **Tech-agnostic descriptive prose (M1/M2):** See `.claude/skills/shared/sdd-artifact-contract.md` → "AI-SDD Mandates (M1-M7)" for BLOCKING criteria. Any narrative, captions, annotations, generation notes, or component/state descriptions accompanying the mock-up describe components and states by business/observable terms (e.g., "status indicator", "record list", "loading placeholder"), NOT by framework component names or CSS class names. The rendered HTML itself may use real class names internally (that is implementation, not prose), but the human-readable descriptions stay tech-agnostic per `docs/project-reference/spec-principles.md` §3.5859**Be skeptical. Apply critical thinking, sequential thinking. Every claim needs traced proof, confidence percentages (Idea should be more than 80%).**6061# PBI HTML Mockup Generator6263Generate visual HTML mockup reports from PBI and user story artifacts.6465---6667## When to Use6869- After PBI and stories are finalized (reviewed, challenged, gated)70- Before moving to implementation planning or design spec71- When stakeholders need a visual preview of the feature72- As the final step in `workflow-idea-to-pbi` and similar workflows7374**NOT for**: Implementing production UI (use `/feature-implement`), creating design specs (use `/design-spec`), or wireframing from scratch (use `/design-spec --mode=wireframe`).7576---7778## Quick Reference7980### Input8182| Source | Path |83| --------------- | ------------------------------------------------------- |84| PBI artifact | `team-artifacts/pbis/{YYMMDD}-pbi-{slug}.md` |85| Story artifacts | `team-artifacts/pbis/stories/{YYMMDD}-us-{pbi-slug}.md` |86| Explicit path | User provides path as argument |8788### Output8990| Type | Path |91| ----------- | ---------------------------------------------- |92| HTML mockup | `{same-dir-as-pbi}/{pbi-filename}-mockup.html` |9394### Related9596- **Input from:** `/refine`, `/story`97- **Command:** `/pbi-mockup`98- **Next Step:** `/prioritize`, `/design-spec`, `/plan`99100---101102## Detailed Workflow103104### Step 1: Locate PBI Artifact1051061. If argument provided, use it as path1072. Otherwise, find most recent PBI: `Glob("team-artifacts/pbis/*-pbi-*.md")` sorted by modification time1083. Read the PBI artifact fully1094. Check for associated stories: `Glob("team-artifacts/pbis/stories/*-us-{pbi-slug}*.md")`1105. Read all story artifacts if found111112### Step 2: Extract UI Specifications113114From the PBI and story artifacts, extract:115116| Section | What to Extract |117| ---------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------- |118| `## UI Layout` / `## UI Wireframe` | ASCII wireframe, layout description |119| `### Components` | Component names, behaviors, tiers |120| `### States` | Default, Loading, Empty, Error states |121| `### Interaction Flow` | User actions and system responses |122| `## Acceptance Criteria` | GIVEN/WHEN/THEN scenarios for context |123| `## Description` | User role, capability, business value |124| frontmatter `priority` / `rank` | PBI priority label + numeric rank — render in the header (Step 4). MANDATORY when present; the mockup MUST carry the same priority info as the backlog. |125126If no UI sections exist (backend-only PBI), inform user and skip mockup generation:127128> "This PBI has no UI sections (marked as backend-only). No mockup generated."129130### Step 2b: [BLOCKING] Plan the Demo Flows (think → plan → many todos BEFORE generating)131132> **[BLOCKING] Do NOT generate the mock-up until every main-story flow is planned as a flow-spec and a todo exists per flow.** The mock-up is a clickable, self-narrating prototype of the PBI's main user-story happy paths — plan the journeys first, generate second.1331341. **Enumerate the main-story / MVP flows** — from `### Interaction Flow`, the `## Acceptance Criteria` GIVEN/WHEN/THEN scenarios, and each story's "As a / I want / So that". One flow per main user story (MVP happy path) — not every edge case.1352. **Author one flow-spec per flow** — fill the `references/interactive-demo.md` §1 schema: `id`, business-language `title`, `persona`, `trigger`, ordered `steps[]` where each step = `{ action: "user clicks/selects/types X", result: "screen/state Y appears", explain: "plain-language why" }`, and `endState`. The `explain`/`title` prose stays tech-agnostic (business terms, not class names) per M1/M2.1363. **`TaskCreate` one todo per flow** — so each journey is generated and later verified (Step 8) individually; add the Step 8 Demo-Quality review as the final todo.137138> See `references/interactive-demo.md` §1 for the flow-spec schema + a worked example.139140### Step 3: Load Design System Context1411421. Read PBI `module` field from frontmatter1432. Load design system docs dynamically (project-config.json + glob fallback). The HTML mock-up design must be based on these project reference design docs:144 - **Mandatory baseline:** Read `docs/project-reference/design-system/README.md` and `docs/project-reference/design-system/design-system-canonical.md`145 - **Primary:** Read top-level `designSystem` in `docs/project-config.json`: use `designSystem.docsPath` + `designSystem.canonicalDoc`, then match the PBI/app context against `designSystem.appMappings[]` to select the per-app doc. Do NOT look for `designSystem` on module entries.146 - **Fallback:** `Glob("docs/project-reference/design-system/*.md")` → match module name against discovered file names (case-insensitive substring match)147 - **Default:** If no match found, use `docs/project-reference/design-system/README.md`148 - **Triage rule (NEW vs REFACTOR):** For NEW pages/components → load `designSystem.canonicalDoc` from top-level `project-config.json` (single source of truth for new code). For REFACTOR of existing screens → load the matched per-app doc via top-level `designSystem.appMappings` (current-state inventory).1491503. Extract from design system docs (read enough of the canonical and matched per-app docs to apply the rules):151 - **Colors:** Primary, secondary, accent, background, text colors152 - **Typography:** Font families, sizes, weights153 - **Spacing:** Margin/padding scale154 - **Border radius:** Component roundness155 - **Shadows:** Elevation levels1561574. Optionally read `docs/project-reference/scss-styling-guide.md` (first 100 lines) for BEM patterns158159### Step 3b: [BLOCKING] Inventory Existing UI + Map Connected Flows (match current system UI)160161> **[BLOCKING] Do NOT generate the mockup until this inventory + connected-flow map is done** (canonical: `SYNC:existing-ui-research`). The mockup must faithfully match the current UI system, not generic HTML.162163The mockup should resemble the project's actual UI, not generic HTML. Discover existing components AND map the flows that connect to this screen:1641651. Read `docs/project-reference/frontend-patterns-reference.md` (first 200 lines) — extract base component classes, common UI patterns, form patterns, table/grid patterns, dialog/modal patterns1662. Glob the project's shared component library (if exists):167 - `Glob("**/libs/*common*/**/*.component.ts")` or `Glob("**/shared/**/*.component.ts")` — discover reusable components (buttons, tables, forms, dialogs, filters, status badges)168 - Read 2-3 key component files to understand their HTML template structure and CSS class naming1693. Glob the module's own components (if PBI module detected):170 - Search for existing page components in the module to understand the current UI layout patterns171 - Read 1-2 existing page templates to capture the actual look and feel (sidebar layout, toolbar patterns, card grids, etc.)1724. Extract from discovered components:173 - **Layout patterns:** Sidebar + content, full-width, split-panel, tabbed174 - **Common components:** Table with pagination, filter bar, action buttons, status chips, breadcrumbs175 - **Form patterns:** Form groups, validation display, multi-step forms176 - **Navigation:** Tab bars, breadcrumbs, sidebar menus1775. **Map connected feature flows** — identify every existing feature/screen that links to, embeds, includes, or navigates to/from this new screen; note the entry/exit flows so the mockup fits the surrounding navigation, not just a standalone page.178179> **Key principle:** Mimic existing system UI. If the project has a table with specific column patterns, use that pattern. If it has card-based layouts, use cards. The mockup should feel like it belongs in the existing application.180181### Step 3c: Load Domain Entity Context182183Use real domain entities and relationships for realistic mockup data:1841851. Read `docs/project-reference/domain-entities-reference.md` (if exists) — extract entities, fields, relationships for the PBI's module1862. From the PBI artifact, extract referenced entities from `## Domain Context` section1873. Use entity field names and types to generate **realistic sample data** in the mockup:188 - Entity names → table column headers, form field labels189 - Entity relationships → navigation links, dropdowns, nested displays190 - Entity statuses/enums → status badges, filter options191 - Date fields → realistic date values192 - String fields → domain-appropriate sample text (customer names, invoice titles, etc.)193194> **Key principle:** Sample data should use actual entity field names and realistic domain values — not "Lorem ipsum" or "Item 1, Item 2".195196### Step 4: Generate HTML Mockup197198Generate a **single self-contained HTML file** with the following structure:199200```html201<!DOCTYPE html>202<html lang="en">203 <head>204 <meta charset="UTF-8" />205 <meta name="viewport" content="width=device-width, initial-scale=1.0" />206 <title>Mockup: {PBI Title}</title>207 <link href="https://fonts.googleapis.com/css2?family=Inter:wght@400;500;600;700&display=swap" rel="stylesheet" />208 <style>209 /* Design system tokens as CSS variables */210 /* Component styles matching project BEM conventions */211 /* Responsive breakpoints */212 /* Dark/light theme support */213 </style>214 </head>215 <body>216 <!-- PBI Header: title, description, metadata -->217 <!-- Navigation tabs (one per story) -->218 <!-- Story sections with mockup UI -->219 <!-- Component state toggles (default/loading/empty/error) -->220 <!-- Interactive prototype: screens/states + hotspots + demo control bar + explanation panel + "⚠ Simulated" banner -->221 <script>222 /* Tab navigation */223 /* State toggles */224 /* Theme toggle */225 /* Responsive preview toggle */226 /* Prototype engine: goTo(stateId) router + hotspots + simulated submit — see references/interactive-demo.md §2 */227 /* Guided walkthrough: ▶ Play ⏭ Next ⏮ Prev ↺ Reset ⏏ Exit — see references/interactive-demo.md §3 */228 </script>229 </body>230</html>231```232233#### Interactive Prototype + Guided Walkthrough234235The mock-up is a **scripted clickable prototype** of each planned flow (Step 2b), not a still image. For EVERY flow-spec, render the journey so a stakeholder can click through it and watch it narrate. Mechanics are delegated — do NOT inline the engine here:2362371. **Screen/state router + hotspots** — render each flow's screens/states as DOM sections and wire clickable hotspots that `goTo` the next state (`references/interactive-demo.md §2`). Simulated submit → success toast → in-memory row insert; NO real `fetch`/persistence/backend.2382. **Demo controls + guided walkthrough** — a control bar (`▶ Play · ⏭ Next · ⏮ Prev · ↺ Reset · ⏏ Exit`) auto-/step-walks the flow, spotlighting the active hotspot (`references/interactive-demo.md §3`).2393. **Explanation panel + "⚠ Simulated" banner** — a persistent panel names the current flow + step (`n / total`) + the step's plain-language `explain`; a visible "⚠ Simulated — illustrative data, no real actions are performed" banner is the scope guard (`references/interactive-demo.md §4`).2404. **Affordances + a11y** — hotspots visibly highlighted (pulse/outline), disabled controls show a tooltip, demo never traps the user, `prefers-reduced-motion` respected (`references/interactive-demo.md §5`).241242> **Scope guard:** interactivity is **scripted/simulated only** (canned transitions, illustrative data) — never real auth, persistence, or backend calls; self-contained so it runs inside the deck's `<iframe srcdoc>` sandbox (`references/interactive-demo.md §6`).243244#### Design-Principles Build Constraints (real markup, not advice)245246The 40 UI/UX Design Principles (`UI-1.1`–`UI-9.4`, the `SYNC:ui-ux-design-principles` block below) are BUILD CONSTRAINTS on the emitted HTML/CSS — the mock-up must actually DO these, not merely describe them. Project design-system tokens outrank the clause defaults; a genuine conflict goes to the user, NEVER resolved silently.2472481. **Build the empty, loading and error views FIRST (`UI-1.5`)** — author those three state panels BEFORE the populated one and wire each into the state toggle (Default | Loading | Empty | Error) so a stakeholder can click into them. A story panel rendering only the populated view is incomplete.2492. **Real focus rings (`UI-5.5`)** — every focusable control keeps a VISIBLE `:focus-visible` outline in the emitted CSS. `outline: none` with no replacement ring is a build defect; tab through each flow before the Step 8 gate.2503. **All 5 interaction states as real CSS (`UI-5.2`)** — `:hover`, `:focus-visible`, `:active`, `[disabled]` and the default rule exist for every button, link, input, tab and hotspot; disabled controls are visibly muted AND non-interactive, not merely unbound.2514. **Real 44×44pt touch targets (`UI-8.1`, `UI-8.2`)** — every tappable element carries a `min-width`/`min-height` of at least 44px (the hit area may exceed the visible icon) with ≥8px separation, in the responsive/mobile preview as well as desktop; primary actions sit in the bottom third of the mobile viewport.2525. **Reserved space for anything that loads (`UI-9.3`, `UI-9.1`)** — images, avatars, charts and skeletons carry explicit width/height or aspect-ratio so switching Default ↔ Loading NEVER shifts the layout; skeletons for known layouts, spinners only for unknown waits.2536. **Declared scales emitted as CSS variables (`UI-2.5`, `UI-4.1`)** — the type scale as 6 named custom properties and the spacing scale from ONE 4px or 8px base; every `font-size`, `padding`, `margin` and `gap` references a variable. Hard-coded one-off px values are a build defect.2547. **Measured contrast (`UI-3.1`, `UI-3.2`, `UI-3.3`)** — text ≥4.5:1 and UI edges/borders ≥3:1 against their ACTUAL backgrounds in BOTH themes, one accent with one job, and status chips / validation states pair colour with an icon or text label so colour never carries the meaning alone.2558. **Body type and measure (`UI-2.2`, `UI-2.3`)** — body text 16px (17px in the mobile preview) and never below 14px for readable content; prose columns constrained to a 45–75 character measure.2569. **Motion budget (`UI-5.4`)** — transitions 150–250ms ease-out, and the guided walkthrough honours `prefers-reduced-motion` (already required by the prototype a11y rule above).25710. **Forms (`UI-7.2`, `UI-7.3`, `UI-7.5`)** — visible labels on every input (placeholders are hints, NEVER labels); the error state shows the message beside its field with a fix instruction; simulated navigation between demo steps preserves entered values.258259#### HTML Structure Requirements2602611. **Header Section:**262 - PBI ID and title263 - Module badge264 - **Priority badge** — the PBI's priority label + numeric rank from frontmatter (e.g. "Priority: Must Have · Rank #2"). MANDATORY when the PBI carries `priority`/`rank`; the mockup MUST surface the same priority info as the backlog so stakeholders see it on the prototype itself. Omit only when the PBI genuinely has no priority assigned yet.265 - Story count summary266 - Generation date2672682. **Navigation:**269 - Tab bar with one tab per story (or section per PBI acceptance criteria)270 - Active tab highlight using design system primary color2712723. **Story Panels:**273 - Story title and description ("As a... I want... So that...")274 - Visual mockup of the UI described in wireframe/layout sections275 - Component placeholders with realistic sample data276 - State toggle buttons (Default | Loading | Empty | Error)2772784. **Footer:**279 - "Generated from PBI {ID}" attribution280 - Link back to artifact path281 - Generation timestamp282283#### Styling Rules284285- Base every visual decision on the loaded project reference design docs; cite the docs used in the generation notes when reporting the mock-up.286- Use CSS custom properties (variables) from design system tokens287- Follow BEM naming: `mockup__header`, `mockup__nav`, `mockup__panel`288- Match the project's color palette, typography, and spacing289- Include both light and dark theme (toggle button in header)290- Responsive: mobile (< 768px) and desktop layout — mobile must stay usable: reflow where possible (stack rows, collapse grids to one column); where a block genuinely can't reflow (tables, wide grids) give it `overflow: auto` scroll rather than letting it clip; nothing broken or cut off291- Use realistic placeholder data (names, dates, numbers) — not "Lorem ipsum"292293#### Component Rendering294295Map wireframe components to HTML elements AND to their scripted demo interaction (the hotspot/transition that advances the flow — `references/interactive-demo.md §2`):296297| Wireframe Component | HTML Rendering | Demo Interaction (scripted/simulated) |298| ------------------- | ------------------------------------------ | --------------------------------------------------------- |299| Table/Grid | `<table>` with design system styles | Row click → `goTo` detail screen/state |300| Form | `<form>` with labeled inputs | Submit → simulated success toast + in-memory row insert |301| Button | `<button>` with primary/secondary variants | Hotspot → advances the demo to the next screen/state |302| Card | `<div class="card">` with shadow | Card click → `goTo` the card's detail screen/state |303| List | `<ul>` or data list | Item click → `goTo` selected-item screen/state |304| Modal/Dialog | Overlay `<div>` (toggleable) | Trigger → open dialog state; confirm/cancel → `goTo` next |305| Tab panel | Tab navigation with content panels | Tab → switch panel (no nav away) |306| Search/Filter | Input with icon | Apply → simulated filtered result state |307| Status badge | `<span>` with color coding | Non-interactive (illustrative state indicator) |308| Empty state | Centered message with icon | Primary CTA → `goTo` the create/first-action screen/state |309| Loading state | Skeleton placeholder or spinner | Transient → auto-advances to the loaded screen/state |310| Error state | Error banner with message | Retry → `goTo` back to the prior screen/state |311312### Step 5: Save HTML File313314- **Path:** Same directory as the PBI artifact315- **Name:** `{pbi-filename-without-ext}-mockup.html`316- Example: `team-artifacts/pbis/260324-pbi-goal-tracking-mockup.html`317318### Step 6: Report to User319320After generation, output:321322```323Mockup generated: {path}324- PBI priority: {priority label} · Rank #{rank} (or "not yet prioritized")325- Stories covered: {count}326- Demo flows: {count} ({flow titles})327- Components rendered: {list}328- States included: {default, loading, empty, error}329- Fidelity vs existing UI: PASS | FAIL330- Demo quality: PASS | FAIL331332Open in browser to preview. Click highlighted hotspots or press ▶ Play to walk a flow. Use theme toggle for dark/light mode.333```334335---336337### Step 7: [BLOCKING] Fidelity Validation — Mockup Matches Existing UI338339> **[BLOCKING] After the HTML is generated, validate it faithfully matches the existing UI inventoried in Step 3b before handing off.** Do NOT report the mockup as done until this validation records a result — a mockup that does not match the current system is not done.340341Validate the produced mockup against the inventoried existing UI and record an explicit pass/fail:3423431. **Design tokens** — colors, typography, spacing match the project design system (Step 3).3442. **Component patterns** — tables, forms, dialogs, status chips, and navigation reuse the existing component patterns (Step 3b), not generic HTML.3453. **Layout/structure** — the screen layout matches the existing pages of the related feature (sidebar / toolbar / card-grid conventions).3464. **Connected flows** — entry/exit navigation matches the connected feature flows mapped in Step 3b.347348Record the outcome in the Step 6 report:349350```351Fidelity vs existing UI: PASS | FAIL — tokens / components / layout / flows matched? If FAIL: what diverged + the fix.352```353354If **FAIL**, revise the mockup to match the existing UI and re-validate before handoff.355356---357358### Step 8: [BLOCKING] Demo-Quality Review Gate359360> **[BLOCKING] This is the final review todo (Step 2b created it).** After fidelity passes, audit the GENERATED interactive prototype's demo quality before handoff. Do NOT report the mock-up as done until this records a result — a prototype with a dead control or a flow that does not click through is not done. Full checklist: `references/interactive-demo.md §7`.361362**First, confirm the result SATISFIES the PBI's intent** (not merely that it renders): every main user story in the PBI's `## Acceptance Criteria` / `### Interaction Flow` is represented by a flow-spec demo (coverage — no main story missing), AND each prototype faithfully demonstrates that story's intended behavior end-to-end. Then audit the produced prototype against every planned flow-spec and record an explicit pass/fail:3633640. **Satisfies the PBI intent** — every main-story/MVP flow from the acceptance criteria is present and its demo conveys the intended behavior; if a story has no demo or the demo misrepresents it, this gate FAILS regardless of the items below.3651. **Every main-story flow clicks end-to-end** — each flow's `steps[]` reach its `endState` via real hotspots; no path dead-ends.3662. **No dead controls** — every button/hotspot advances the demo or is visibly disabled-with-tooltip.3673. **Narration present + tech-agnostic** — every step shows its plain-language `explain`; copy is business-language (M1/M2), not class names; the "⚠ Simulated — illustrative data, no real actions are performed" banner is visible on every flow.3684. **Opens offline standalone** — no external `<script src>`; Google Fonts CSS only; no JS console errors.3695. **Real domain data** — screens/rows use real entity field names + realistic values, never Lorem ipsum.3706. **iframe-safe** — works self-contained inside an `<iframe srcdoc>` sandbox (no parent-document or network dependency) so the deck can embed it.371372Record the outcome in the Step 6 report:373374```375Demo quality: PASS | FAIL — satisfies PBI intent (every main story demoed + faithful) / flows click end-to-end / no dead controls / narration tech-agnostic + banner / offline / real data / iframe-safe? If FAIL: what broke + the fix.376```377378If **FAIL**, fix the prototype (re-author from the flow-spec — cheap) and re-audit before handoff.379380---381382## Mockup Quality Checklist383384Before completing:385386- [ ] HTML file is self-contained (opens correctly without a server)387- [ ] All stories from PBI are represented as sections/tabs388- [ ] Every main-story flow (Step 2b) is rendered as a scripted clickable prototype with guided narration389- [ ] Design is based on `design-system-canonical.md` plus the matched per-app design-system doc when available390- [ ] Design system colors and typography match the project391- [ ] Component states are toggleable (where defined in artifact)392- [ ] Responsive layout works for mobile and desktop — usable on small screens with nothing clipped/cut-off/unreachable (reflow preferred; `overflow: auto` scroll acceptable where a block can't reflow)393- [ ] Realistic placeholder data used (not Lorem ipsum)394- [ ] PBI metadata shown in header (ID, title, module, date)395- [ ] PBI priority shown in header (priority label + numeric rank from frontmatter) when the PBI is prioritized — the mockup carries the same priority info as the backlog396- [ ] File saved alongside the PBI artifact397- [ ] Fidelity validation (Step 7) recorded PASS — mockup matches existing UI tokens, components, layout, and connected flows398- [ ] Demo-Quality gate (Step 8) recorded PASS — every flow clicks end-to-end, no dead controls, narration + "⚠ Simulated" banner present, offline, iframe-safe399- [ ] Design-Principles build constraints hold — `UI-1.5` empty/loading/error panels BUILT and toggleable, `UI-5.5` visible focus ring on every focusable control, `UI-5.2` all 5 interaction states in real CSS, `UI-8.1`/`UI-8.2` real ≥44×44px touch targets 8px apart with bottom-third primaries in the mobile preview, `UI-9.3` reserved space so state switches never shift layout, `UI-2.5`/`UI-4.1` 6-step type scale + ONE 4/8px spacing unit emitted as CSS variables, `UI-3.1`/`UI-3.3` contrast measured 4.5:1 text / 3:1 edges in both themes and colour never the sole carrier of meaning400401---402403## Edge Cases404405| Scenario | Handling |406| --------------------------------- | ------------------------------------------------------- |407| Backend-only PBI (no UI sections) | Skip mockup, inform user |408| No stories yet (PBI only) | Generate HTML mock-up from PBI's UI Layout section only |409| Multiple modules | Load primary module's design system |410| No design system docs | Use sensible defaults (Inter font, neutral palette) |411| Very large PBI (10+ stories) | Group stories into categories, use collapsible sections |412413---414415## Anti-Patterns416417| Anti-Pattern | Correct Approach |418| --------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------ |419| Production-quality CSS framework | Simple inline CSS matching design tokens |420| External dependencies (CDN libs) | Self-contained except Google Fonts |421| Pixel-perfect implementation | Approximate visual representation |422| Real backend/business logic (auth, live API, persistence) | Scripted/simulated prototype interactivity only — clickable nav, simulated transitions, guided demo; NO real business logic or data writes |423| Dead / non-wired buttons | Every control either advances the demo or is visibly disabled-with-tooltip |424| Lorem ipsum placeholder text | Realistic domain-specific sample data |425426---427428## Workflow Recommendation429430> **MANDATORY IMPORTANT MUST ATTENTION — NO EXCEPTIONS:** If you are NOT already in a workflow, you MUST ATTENTION use `AskUserQuestion` to ask the user. Do NOT judge task complexity or decide this is "simple enough to skip" — the user decides whether to use a workflow, not you:431>432> 1. **Activate `workflow-idea-to-pbi` workflow** (Recommended) — includes mockup as final step433> 2. **Execute `/pbi-mockup` directly** — run this skill standalone on an existing PBI434435---436437## Next Steps438439**MANDATORY IMPORTANT MUST ATTENTION — NO EXCEPTIONS** after completing this skill, you MUST ATTENTION use `AskUserQuestion` to present these options. Do NOT skip because the task seems "simple" or "obvious" — the user decides:440441- **"/prioritize (Recommended)"** — Prioritize the PBI in the backlog442- **"/design-spec"** — Create detailed design specification from mockup443- **"/plan"** — Start implementation planning444- **"Skip, continue manually"** — user decides445446> **[IMPORTANT]** Use `TaskCreate` to break ALL work into small tasks BEFORE starting.447448> **Evidence Gate:** MANDATORY IMPORTANT MUST ATTENTION — every claim, finding, and recommendation requires `file:line` proof or traced evidence with confidence percentage (>80% to act, <80% must verify first).449450<!-- SYNC:existing-ui-research -->451452> **[BLOCKING] Understand the existing UI before you design or spec a new/updated screen.** Before producing any wireframe, mockup, screen design, or UI spec:453>454> 1. **Inventory existing related UI** — search the project for screens, pages, and components already serving this feature or its domain (consult design-system docs + the real component inventory).455> 2. **Map connected flows** — identify every feature that links to, embeds, includes, or navigates to/from the new screen; trace its entry and exit flows so the new screen fits them.456> 3. **Reuse before invent** — prefer existing components, patterns, and layout conventions; justify any new component against what already exists.457> 4. **Record findings** — note the matched existing screens/components + connected flows in the artifact so downstream design faithfully matches the current UI system.458>459> **Skip ONLY** when the feature is backend-only (no UI) — state that explicitly.460461<!-- /SYNC:existing-ui-research -->462463<!-- SYNC:ui-ux-design-principles -->464465> **UI/UX Design Principles (Rev 1.0 — 40 clauses, web + mobile)** — the working rule set for ANY task that designs, plans, implements, or reviews a user interface. Applies to BOTH platforms unless a clause names one (§8 is mobile/touch). Cite clauses by ID: `UI-3.1`, `UI-8.2`.466>467> **Precedence:** project design-system / SCSS / frontend-pattern docs OUTRANK these clauses; these clauses outrank generic taste. A genuine conflict is SURFACED to the user with both sides — NEVER resolved silently. — why: the project's own recorded decision is the authority; these clauses are the default when it is silent.468>469> **1.0 Visual Hierarchy & Layout**470>471> - `UI-1.1` One focal point per screen. Two elements competing for first read → demote one.472> - `UI-1.2` Signal order: size → weight → colour → position. Use the cheapest signal that works before adding another.473> - `UI-1.3` Group by proximity, NEVER by border. Whitespace separates cleanly; boxes inside boxes do not.474> - `UI-1.4` Align to a shared edge. Every unexplained indent reads as an accident.475> - `UI-1.5` Design the empty, loading and error state FIRST. The full state is the easy one.476>477> **2.0 Typography**478>479> - `UI-2.1` Max 2 families, 3 weights each. More variety reads as inconsistency, not range.480> - `UI-2.2` Body text 16px web, 17px mobile. NEVER below 14px for anything a user must read.481> - `UI-2.3` Line length 45–75 characters. Constrain the measure, not the container.482> - `UI-2.4` Leading scales inversely with size: 1.5 body, 1.1–1.2 display.483> - `UI-2.5` Fixed type scale — 6 named steps shared with engineering. NEVER one-off sizes.484>485> **3.0 Colour & Contrast**486>487> - `UI-3.1` Contrast 4.5:1 text, 3:1 UI edges. Measure it — NEVER judge by eye on a bright screen.488> - `UI-3.2` One accent, one job. An accent that is everywhere points at nothing.489> - `UI-3.3` Colour NEVER carries meaning alone — pair it with an icon, label or position.490> - `UI-3.4` Dark mode is NOT inverted light mode. Lift surfaces to signal elevation; soften pure-white text.491>492> **4.0 Spacing & Grid**493>494> - `UI-4.1` One spacing unit, multiplied — 4px or 8px base; every gap a multiple of it.495> - `UI-4.2` Space belongs to the container, not the child. Use `gap`; reserve margins for exceptions.496> - `UI-4.3` Tighter inside, looser between — inner padding always smaller than the gap to the next group.497> - `UI-4.4` Breakpoints follow content, not devices. Break where the layout stops working.498>499> **5.0 Interaction & Feedback**500>501> - `UI-5.1` Every action gets a response under 100ms, even when the result takes longer.502> - `UI-5.2` Specify all 5 states — default, hover, focus, active, disabled — plus loading where it applies.503> - `UI-5.3` Prefer undo over confirmation. Confirm ONLY what cannot be reversed.504> - `UI-5.4` Motion clarifies cause and effect: 150–250ms, ease-out, honours reduced-motion.505> - 506507…(truncated)
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[Project Management] Use when you need to generate an HTML mockup report from PBI and story artifacts. It is listed under Web & Frontend on SkillMD.
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