Game Architect

READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.

dvcrn Updated 32 repo stars

File contents

dvcrn/openclaw-skills-marketplace/tree/main/plugins/yuki001--game-architect/skills/game-architect commit cc46aded59

Frequently asked questions

npx skillmds@latest add dvcrn/game-architect