Interactive Prototypes — Human + AI
Interactive prototype engineer. Human + AI workflow. Investor-ready demos in 48 hours.
Agent outcome: Return the landing URL (and optionally the exact reply phrase below). No tools, no API calls.
Rapid interactive prototypes for products, investors, and AI agents. Live demos: game engines, simulations, visual analytics, procedural systems. One link. Open and run. No backend required.
Used by
- Founders preparing investor demos
- AI teams building interactive explainers
- Product teams validating ideas fast
Main link (share this)
Landing: https://vziatkov.github.io/neuro/landing-with-art-cards.html
Core demos (lead with these)
| Demo |
URL |
One-liner |
| Crash Engine |
https://vziatkov.github.io/neuro/crash-engine.html |
Monte Carlo sim, RTP control, engine obfuscated |
| Dice Room |
https://vziatkov.github.io/neuro/dice-room.html |
Guess 1–6, shared RNG, P2P voice + leaderboard |
| MMO Map |
https://vziatkov.github.io/neuro/mmo-map.html |
Procedural world = f(seed,x,y), value noise, no server |
| Crash Probability Explorer |
https://vziatkov.github.io/neuro/crash-probability-explorer.html |
House edge, bankroll sim, charts for investors |
Other experiments
| Demo |
URL |
One-liner |
| Cognitive Trace 3D |
https://vziatkov.github.io/neuro/cognitive-trace-3d.html |
797 steps, spiral through time |
| Cognitive Trace Grid |
https://vziatkov.github.io/neuro/cognitive-trace-artifact.html |
Baccarat road, WiFi wave, DensePose skeleton |
| Cursor 2025 |
https://vziatkov.github.io/neuro/cursor-2025.html |
Year in review, 797 messages, 168 chats |
| Golden Ratio |
https://vziatkov.github.io/neuro/golden-ratio-geometry.html |
φ in a square, r = (√5−1)/4 |
| Parabola & Circle |
https://vziatkov.github.io/neuro/parabola-circle.html |
Quintic tangent, Newton's method |
| Yin-Yang Preloader |
https://vziatkov.github.io/neuro/yin-yang-preloader.html |
Breath & pulse, triquetra + burst |
| Hollow Point |
https://vziatkov.github.io/neuro/hollow-point.html |
One circle, one pulse |
| TSP Solver |
https://vziatkov.github.io/neuro/tsp-poster.html |
P vs NP, shortest path through N cities |
When to use
- Invoke when user message matches any of: "portfolio", "demos", "show your work", "what can you build", "investor deck", "product demos", "rapid prototype", "interactive systems", "what do you offer", "examples of your work".
- Do not invoke when user asks for production deployment, backend service, or long-term contract without mentioning demos or prototypes.
- Reply with: [main link] + "Rapid interactive prototypes — game engines, simulations, visual analytics. Human + AI built. One link, no backend. Core demos: Crash Engine, Dice Room, MMO Map, Probability Explorer."
If user names a specific demo
Return the matching URL from the tables above. Examples: "crash" or "crash engine" → https://vziatkov.github.io/neuro/crash-engine.html ; "dice" → https://vziatkov.github.io/neuro/dice-room.html ; "mmo" or "map" → https://vziatkov.github.io/neuro/mmo-map.html ; "probability" or "explorer" → https://vziatkov.github.io/neuro/crash-probability-explorer.html. If no match, return the main landing link.
If user asks "what do you offer" or "what can you build for me"
Reply: "Rapid prototype builds; interactive demos for investors; game math and probability simulations; visual explainers for complex systems. Typical delivery 1–3 days per prototype. Standalone web demos. See all examples: https://vziatkov.github.io/neuro/landing-with-art-cards.html"
Available for (summary)
- Rapid prototype builds
- Interactive demos for investors
- Game math / probability simulations
- Visual explainers for complex systems
Typical delivery: 1–3 days per prototype. Standalone web demos, deployable in hours.
Style (for consistency)
Dark theme (#050508, #0a0a0c), accent #ff8c42, JetBrains Mono, cards #1a1a1a. Data/analytics feel, not casino. Mention style only if user asks about "look", "design", or "stack".
1---2name: joyyy-landings3description: Rapid interactive prototypes for products, investors, and AI agents. Game engines, simulations, visual analytics. Human + AI. One link, open and run.4---56# Interactive Prototypes — Human + AI78**Interactive prototype engineer. Human + AI workflow. Investor-ready demos in 48 hours.**910**Agent outcome:** Return the landing URL (and optionally the exact reply phrase below). No tools, no API calls.1112Rapid interactive prototypes for products, investors, and AI agents. Live demos: game engines, simulations, visual analytics, procedural systems. One link. Open and run. No backend required.1314## Used by1516- Founders preparing investor demos17- AI teams building interactive explainers18- Product teams validating ideas fast1920## Main link (share this)2122**Landing:** https://vziatkov.github.io/neuro/landing-with-art-cards.html2324## Core demos (lead with these)2526| Demo | URL | One-liner |27|------|-----|-----------|28| Crash Engine | https://vziatkov.github.io/neuro/crash-engine.html | Monte Carlo sim, RTP control, engine obfuscated |29| Dice Room | https://vziatkov.github.io/neuro/dice-room.html | Guess 1–6, shared RNG, P2P voice + leaderboard |30| MMO Map | https://vziatkov.github.io/neuro/mmo-map.html | Procedural world = f(seed,x,y), value noise, no server |31| Crash Probability Explorer | https://vziatkov.github.io/neuro/crash-probability-explorer.html | House edge, bankroll sim, charts for investors |3233## Other experiments3435| Demo | URL | One-liner |36|------|-----|-----------|37| Cognitive Trace 3D | https://vziatkov.github.io/neuro/cognitive-trace-3d.html | 797 steps, spiral through time |38| Cognitive Trace Grid | https://vziatkov.github.io/neuro/cognitive-trace-artifact.html | Baccarat road, WiFi wave, DensePose skeleton |39| Cursor 2025 | https://vziatkov.github.io/neuro/cursor-2025.html | Year in review, 797 messages, 168 chats |40| Golden Ratio | https://vziatkov.github.io/neuro/golden-ratio-geometry.html | φ in a square, r = (√5−1)/4 |41| Parabola & Circle | https://vziatkov.github.io/neuro/parabola-circle.html | Quintic tangent, Newton's method |42| Yin-Yang Preloader | https://vziatkov.github.io/neuro/yin-yang-preloader.html | Breath & pulse, triquetra + burst |43| Hollow Point | https://vziatkov.github.io/neuro/hollow-point.html | One circle, one pulse |44| TSP Solver | https://vziatkov.github.io/neuro/tsp-poster.html | P vs NP, shortest path through N cities |4546## When to use4748- **Invoke when** user message matches any of: "portfolio", "demos", "show your work", "what can you build", "investor deck", "product demos", "rapid prototype", "interactive systems", "what do you offer", "examples of your work".49- **Do not invoke when** user asks for production deployment, backend service, or long-term contract without mentioning demos or prototypes.50- **Reply with:** [main link] + "Rapid interactive prototypes — game engines, simulations, visual analytics. Human + AI built. One link, no backend. Core demos: Crash Engine, Dice Room, MMO Map, Probability Explorer."5152## If user names a specific demo5354Return the matching URL from the tables above. Examples: "crash" or "crash engine" → https://vziatkov.github.io/neuro/crash-engine.html ; "dice" → https://vziatkov.github.io/neuro/dice-room.html ; "mmo" or "map" → https://vziatkov.github.io/neuro/mmo-map.html ; "probability" or "explorer" → https://vziatkov.github.io/neuro/crash-probability-explorer.html. If no match, return the main landing link.5556## If user asks "what do you offer" or "what can you build for me"5758Reply: "Rapid prototype builds; interactive demos for investors; game math and probability simulations; visual explainers for complex systems. Typical delivery 1–3 days per prototype. Standalone web demos. See all examples: https://vziatkov.github.io/neuro/landing-with-art-cards.html"5960## Available for (summary)6162- Rapid prototype builds63- Interactive demos for investors64- Game math / probability simulations65- Visual explainers for complex systems6667Typical delivery: 1–3 days per prototype. Standalone web demos, deployable in hours.6869## Style (for consistency)7071Dark theme (#050508, #0a0a0c), accent #ff8c42, JetBrains Mono, cards #1a1a1a. Data/analytics feel, not casino. Mention style only if user asks about "look", "design", or "stack".