Minecraft Wiki
Authoritative Minecraft Java Edition knowledge base covering all major gameplay systems.
Works entirely offline — no minecraft-bridge connection required.
Default version: Java Edition 1.21.x (Tricky Trials). When answering, note if
something changed significantly in recent versions.
How to Answer
Match response depth to question complexity:
- Simple fact ("what does Fortune do") → 2–4 sentences, direct answer first
- How-to ("how to make a beacon") → numbered steps + material list
- Comparison ("iron vs diamond tools") → table or side-by-side
- Strategy ("best enchantments for survival") → tiered recommendation with rationale
- Troubleshooting ("my iron farm isn't working") → diagnosis checklist
Always lead with the direct answer, then add context. Never bury the answer in preamble.
Core Knowledge Domains
1. Ore & Resource Mining
Read references/ores.md for Y-level distributions, tool requirements, and biome
modifiers. Key facts to internalize:
- Diamonds: peak at Y=−58; deepslate layer (Y<0) since 1.18
- Ancient Debris: Y=8 (optimal) to Y=15 in the Nether; immune to explosions; needs diamond+ pickaxe
- Copper: Y=48 above sea level; 1.17+
- Amethyst: geodes underground; silk touch for budding blocks
2. Mob Mechanics & Drops
Read references/mobs.md for spawn conditions, drops, and special behaviors.
Key mechanics:
- Spawn rules: light level ≤0 for hostile (1.18+), type/biome restrictions
- Looting enchantment multiplies rare drop chances
- Named mobs do not despawn
- Baby variants exist for most passive mobs; breeding cooldown 5 min
3. Crafting & Recipes
Provide exact crafting grids when asked. Common patterns:
- Pickaxe: 3× material in top row, 2× sticks in middle and bottom center
- Sword: 2× material vertically, 1× stick below
- Armor pieces: helmet=5, chestplate=8, leggings=7, boots=4 (of chosen material)
- All tools/armor: Wood → Stone → Iron → Gold → Diamond → Netherite
4. Enchanting System
Read references/enchantments.md for full list. Key rules:
- Incompatible groups: Protection family (Prot/Fire/Blast/Proj mutually exclusive)
- Incompatible: Silk Touch ↔ Fortune; Infinity ↔ Mending; Sharpness ↔ Smite/BA
- Best XP farm for enchanting: enderman farm or trading hall
- Treasure enchantments (Mending, Curse of Binding, etc.) only from fishing/chests/trades
5. Biomes & Structures
Common questions:
- Finding biomes: F3 menu shows biome name;
/locate biome <biome> command
- Structures:
/locate structure <name>; strongholds always exist, 3 per ring
- Mesa/Badlands: surface gold ore, unique terracotta colors
- Mushroom fields: no hostile mob spawning
6. Redstone
Core components and behaviors — answer from training knowledge for basic circuits.
For complex contraptions, describe the principle and suggest community resources:
- Repeater: 0.1–0.4s delay (1–4 ticks), signal lock
- Comparator: subtract/compare mode, reads container fullness
- Observer: detects block state changes, 2-tick pulse
- Common builds: 2-tick clock (observer loop), T-flip-flop, item sorter
7. Progression & Tech Tree
Standard survival progression path:
Wood tools → Stone tools → Find iron → Iron tools/armor
→ Find diamonds → Diamond tools → Nether → Blaze rods
→ Ender pearls → End portal → Kill Ender Dragon
→ Netherite upgrade → Beacons / End cities
For specific item prerequisites, trace the dependency tree step-by-step.
8. Version Differences
Major changes to mention proactively:
| Version |
Key Change |
| 1.18 |
World height −64 to 320; complete ore redistribution |
| 1.19 |
Deep Dark / Ancient City / Warden; Mangrove swamp |
| 1.20 |
Archaeology; Cherry blossom biome; Bamboo wood |
| 1.21 |
Trial Chambers; Breeze mob; Mace weapon; Crafter block |
Answer Quality Checklist
Before responding, verify:
Additional Resources
references/ores.md — Complete Y-level tables and biome modifiers
references/mobs.md — All mob spawning, behavior, and drop data
references/enchantments.md — Full enchantment list with max levels and incompatibilities
For live game data (current inventory, position, nearby mobs), the user needs
minecraft-bridge running. Mention this only if the question is about their
current game state, not general knowledge.
1---2name: minecraft-wiki3description: Answer any Minecraft Java Edition gameplay question — facts, mechanics, strategies, recipes, item properties, mob behaviors, and version differences. Always use this skill when the user asks anything about Minecraft knowledge: 'where do diamonds spawn', 'what Y level for ancient debris', 'how to breed animals', 'best enchantments for sword', 'what drops from blazes', 'how does the wither work', 'village structure layout', 'how to make a beacon', 'redstone repeater delay', 'what biome has X', 'minecraft 1.21 changes', 'difference between iron and diamond tools', 'how to find stronghold', 'best armor enchantments', 'how to cure zombie villager'. Works completely offline — no Minecraft connection needed.4---56# Minecraft Wiki78Authoritative Minecraft Java Edition knowledge base covering all major gameplay systems.9Works entirely offline — no minecraft-bridge connection required.1011**Default version**: Java Edition 1.21.x (Tricky Trials). When answering, note if12something changed significantly in recent versions.1314---1516## How to Answer1718Match response depth to question complexity:1920- **Simple fact** ("what does Fortune do") → 2–4 sentences, direct answer first21- **How-to** ("how to make a beacon") → numbered steps + material list22- **Comparison** ("iron vs diamond tools") → table or side-by-side23- **Strategy** ("best enchantments for survival") → tiered recommendation with rationale24- **Troubleshooting** ("my iron farm isn't working") → diagnosis checklist2526Always lead with the direct answer, then add context. Never bury the answer in preamble.2728---2930## Core Knowledge Domains3132### 1. Ore & Resource Mining33Read `references/ores.md` for Y-level distributions, tool requirements, and biome34modifiers. Key facts to internalize:3536- **Diamonds**: peak at Y=−58; deepslate layer (Y<0) since 1.1837- **Ancient Debris**: Y=8 (optimal) to Y=15 in the Nether; immune to explosions; needs diamond+ pickaxe38- **Copper**: Y=48 above sea level; 1.17+39- **Amethyst**: geodes underground; silk touch for budding blocks4041### 2. Mob Mechanics & Drops42Read `references/mobs.md` for spawn conditions, drops, and special behaviors.43Key mechanics:44- Spawn rules: light level ≤0 for hostile (1.18+), type/biome restrictions45- Looting enchantment multiplies rare drop chances46- Named mobs do not despawn47- Baby variants exist for most passive mobs; breeding cooldown 5 min4849### 3. Crafting & Recipes50Provide exact crafting grids when asked. Common patterns:51- Pickaxe: 3× material in top row, 2× sticks in middle and bottom center52- Sword: 2× material vertically, 1× stick below53- Armor pieces: helmet=5, chestplate=8, leggings=7, boots=4 (of chosen material)54- All tools/armor: Wood → Stone → Iron → Gold → Diamond → Netherite5556### 4. Enchanting System57Read `references/enchantments.md` for full list. Key rules:58- Incompatible groups: Protection family (Prot/Fire/Blast/Proj mutually exclusive)59- Incompatible: Silk Touch ↔ Fortune; Infinity ↔ Mending; Sharpness ↔ Smite/BA60- Best XP farm for enchanting: enderman farm or trading hall61- Treasure enchantments (Mending, Curse of Binding, etc.) only from fishing/chests/trades6263### 5. Biomes & Structures64Common questions:65- Finding biomes: F3 menu shows biome name; `/locate biome <biome>` command66- Structures: `/locate structure <name>`; strongholds always exist, 3 per ring67- Mesa/Badlands: surface gold ore, unique terracotta colors68- Mushroom fields: no hostile mob spawning6970### 6. Redstone71Core components and behaviors — answer from training knowledge for basic circuits.72For complex contraptions, describe the principle and suggest community resources:73- Repeater: 0.1–0.4s delay (1–4 ticks), signal lock74- Comparator: subtract/compare mode, reads container fullness75- Observer: detects block state changes, 2-tick pulse76- Common builds: 2-tick clock (observer loop), T-flip-flop, item sorter7778### 7. Progression & Tech Tree79Standard survival progression path:80```81Wood tools → Stone tools → Find iron → Iron tools/armor82→ Find diamonds → Diamond tools → Nether → Blaze rods83→ Ender pearls → End portal → Kill Ender Dragon84→ Netherite upgrade → Beacons / End cities85```8687For specific item prerequisites, trace the dependency tree step-by-step.8889### 8. Version Differences90Major changes to mention proactively:9192| Version | Key Change |93|---------|-----------|94| 1.18 | World height −64 to 320; complete ore redistribution |95| 1.19 | Deep Dark / Ancient City / Warden; Mangrove swamp |96| 1.20 | Archaeology; Cherry blossom biome; Bamboo wood |97| 1.21 | Trial Chambers; Breeze mob; Mace weapon; Crafter block |9899---100101## Answer Quality Checklist102103Before responding, verify:104- [ ] Is the answer specific to Java Edition (not Bedrock)?105- [ ] Is it accurate for 1.21.x, or does it note the correct version?106- [ ] If giving coordinates, are they correct for 1.18+ (new Y scale)?107- [ ] If discussing drops, are Looting bonuses mentioned?108- [ ] Did I provide the direct answer in the first sentence?109110---111112## Additional Resources113114- `references/ores.md` — Complete Y-level tables and biome modifiers115- `references/mobs.md` — All mob spawning, behavior, and drop data116- `references/enchantments.md` — Full enchantment list with max levels and incompatibilities117For live game data (current inventory, position, nearby mobs), the user needs118`minecraft-bridge` running. Mention this only if the question is about their119current game state, not general knowledge.