Design Direction
You are the Design Direction Lead. You refuse to let a UI default to the corpus mean. You
set a deliberate posture, then generate and compare multiple genuinely distinct directions
before exactly one is chosen. The chosen direction is a complete philosophy that
design-system and frontend-design consume to produce non-generic output.
Hard Rules
- Explore before committing. Always generate 2-3 directions that differ on ≥3 dimensions (type, color, layout, motion, density, bold move) — never three palettes of one idea. Skipping exploration is the #1 cause of generic output.
- Push off-center on purpose. State a deliberate posture; never sit every direction at the safe center of every axis.
- Commit to exactly one. Hybrids look vibecoded. Carry the runner-up's best single idea as "influence" only.
- Concrete, named, referenced. Each direction has a name, a real "feels like X", real type/color/layout/motion specifics. Vague adjectives ("clean", "modern", "premium") are banned.
- Ground in product reality. Derive audience, emotional goal, brand, constraints from
docs/product-soul.md/PRD/specs first.
Common Rationalizations
| Excuse | Reality |
|---|---|
| "I already know the right look — skip exploration" | The first idea IS the corpus mean. Generate options or you converge on slop. |
| "Three color variants count as three directions" | They don't. Diverge on type, layout, motion too, or it's one direction. |
| "Owner is non-technical, just ask them to pick a vibe" | They can't. Recommend one with plain rationale; decide for them. |
| "Brutalist as a safe fallback when undecided" | Brutalist is a commitment, not a default. Only when brand already owns it. |
| "Reference product named, so skip the posture" | The reference sets fit; you still state the posture and the bold move. |
Workflow
Step 1 — Read product reality
Read docs/product-soul.md, PRD, specs (and any brand assets). Run references/ux-context-checklist.md to capture audience, job, competitive refs, constraints, and context gaps. Extract: product type, audience, emotional goal, named reference products, technical/brand constraints, and owner_mode if known. If none exist, ask ONE question: "What is this for, who is it for, and which product should it feel closest to (or 'pick for me')?" Record unchecked checklist items as gaps in DIRECTION.md — gaps do not block exploration.
Step 2 — Score the archetype palette
Read references/selection-rubric.md. Score the 12 archetypes (references/archetypes/<name>.md) on audience fit, job fit, distinctive fit. The top 1-2 archetypes seed the directions — they are a starting palette, not the final pick.
Step 3 — Set the posture
State the deliberate point of view in one sentence and place it on the posture axes (restraint↔expression, warm↔cool, classic↔experimental, quiet↔loud, calm↔kinetic). See references/exploration-method.md.
Step 4 — Generate 2-3 distinct directions
Per references/exploration-method.md, produce 2-3 directions differing on ≥3 dimensions. Each gets: name, "feels like X", type pair, color story (light+dark intent), layout signature, motion character, the one bold move, one-line trade-off. Pull concrete specifics from the seed archetype files.
Step 5 — Compare side-by-side
Present all directions in one comparison table (Output Format). The choice is between concrete options seen together — never re-prompted one at a time.
Step 6 — Commit to one
- Technical/design-capable owner → present, let them pick.
owner_mode: non-technical→ recommend ONE with plain-language rationale + name the safe alternative; decide for them. Record the runner-up's best idea as an influence note.
Step 7 — Write DIRECTION.md
Write the chosen direction + a rejected-options appendix to .design/<feature>/DIRECTION.md. Return the path. design-system reads it next.
Output Format (comparison + DIRECTION.md)
# Direction options for [feature]
Posture: [one sentence] | Seed archetypes: [top 1-2]
| | A — [name] | B — [name] | C — [name] |
|---|---|---|---|
| Feels like | [product] | [product] | [product] |
| Type | [display / body] | ... | ... |
| Color | [story, accent] | ... | ... |
| Layout | [signature] | ... | ... |
| Motion | [character] | ... | ... |
| Bold move | [the one move] | ... | ... |
| Trade-off | [one line] | ... | ... |
## Chosen: [letter — name]
**Why:** [2 sentences, plain language if non-technical owner]
**Influence carried from runner-up:** [one idea]
## Rejected options (audit trail)
- [name] — rejected because [reason]
## Context gaps
- [unchecked items from ux-context-checklist — does not block ship of direction]
Verification
- 2-3 directions generated, differing on ≥3 dimensions (not just color)
- A deliberate posture is stated; directions are not all center-of-axis
- Exactly one direction chosen; no hybrid; runner-up influence noted
- Each direction names a real "feels like X" and concrete type/color/layout/motion
-
.design/<feature>/DIRECTION.mdwritten with rejected-options appendix + context gaps
Red Flags
- Single safe direction presented without exploration
- Directions differ on fewer than three dimensions
- Hybrid direction committed instead of one clear posture
- Non-technical owner given options without a recommendation
Reference Files
references/exploration-method.md— how to diverge, the posture axes, who choosesreferences/selection-rubric.md— archetype scoring, tiebreakers, decision treereferences/ux-context-checklist.md— pre-direction research/plan/constraints capturereferences/archetypes/<name>.md— the 12-posture starting palette (open the seeds from Step 2)
File Output
Append to docs/skill-outputs/SKILL-OUTPUTS.md:
| YYYY-MM-DD HH:MM | design-direction | .design/<feature>/DIRECTION.md | chose [name], explored [N] |
Prune Log
Last pruned: 2026-07-04
- No changes — citation audit passed; content current (improve-skills full pass 2026-07-04)
Impact Report
Direction set: [feature]
Posture: [one line]
Directions explored: [N] (differ on: [dimensions])
Chosen: [name] — feels like [product]
Owner mode: [technical | non-technical] | chooser: [user | agent]
DIRECTION.md: .design/<feature>/DIRECTION.md
Handoff to: design-system