Game Experience Density Optimizer

当用户需要把游戏体验浓度、留存、首局节奏、Demo 完成率、单机总旅程、D1/D7、反馈、具身感、氛围、认知负荷、最佳刺激窗口、FEP/free-energy、预测误差、Markov blanket、习惯化或 liveops 参与问题,编译成可上线、可埋点、可复盘、可回滚的一周 ED 实验包时使用。Use when converting game experience-density and engagement problems into rollback-ready ED experiments.

DY-2026 30da496 34 files · 189.6 KB Updated

File contents

DY-2026/GameDesignOS/tree/main/game-experience-density-optimizer commit 30da49671b

Frequently asked questions

npx skillmds@latest add dy-2026/game-experience-density-optimizer