Health-based Object Activation with Calculated Thresholds

Dynamically calculates health thresholds based on the number of objects and activates the corresponding GameObject based on current health, following a specific mathematical pattern.

ECNU-ICALK Updated 559 repo stars

File contents

ECNU-ICALK/AutoSkill/tree/main/SkillBank/ConvSkill/english_gpt4_8_GLM4.7/health-based-object-activation-with-calculated-thresholds commit b4d1579587

Frequently asked questions

npx skillmds@latest add ecnu-icalk/health-based-object-activation-with-calculated-thresholds