Rust Grid Neighbor Calculation (Safe & Zero-Allocation)

Implements functions to find 4-way and 8-way neighbors in a 2D grid using safe arithmetic (checked_add/checked_sub) and avoiding heap allocations (Vec).

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ECNU-ICALK/AutoSkill/tree/main/SkillBank/ConvSkill/english_gpt4_8/rust-grid-neighbor-calculation-safe-zero-allocation commit 9a54347dc2

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