Unity Dynamic Parabolic Projectile Trajectory

Implements a Unity coroutine for a projectile (arrow) that moves from a start point to a target. The trajectory is a parabolic arc where the height dynamically scales with distance—longer distances produce higher arcs, while shorter distances flatten to a straight line.

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ECNU-ICALK/AutoSkill/tree/main/SkillBank/ConvSkill/english_gpt4_8_GLM4.7/unity-dynamic-parabolic-projectile-trajectory commit 8811f5f174

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