Unity Input System Migration for Networked Player Controller

Migrates legacy input handling (Input.GetKey) to Unity's new Input System (InputAction) while preserving state-change detection logic to optimize network traffic and implementing hold-to-fire mechanics.

ECNU-ICALK Updated 559 repo stars

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ECNU-ICALK/AutoSkill/tree/main/SkillBank/ConvSkill/english_gpt4_8/unity-input-system-migration-for-networked-player-controller commit 31ddb4a7d7

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npx skillmds@latest add ecnu-icalk/unity-input-system-migration-for-networked-player-controller