Using Blender

General Blender workflow skill for AI agents working with .blend, .fbx, .obj, .glb, glTF, materials, scene inspection, bpy automation, headless Blender batch runs, export/reimport validation, previews, and optional Blender MCP control. Use when a task asks to open, inspect, create, automate, convert, optimize, render, or verify Blender or 3D asset files in a user-agnostic way.

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File contents

ellmos-ai/skills/tree/main/skills/game-dev/using-blender commit 3310395c93

Frequently asked questions

npx skillmds@latest add ellmos-ai/using-blender