1---2name: xr-cockpit3description: Designs and develops immersive cockpit-based control systems for XR environments with spatial controls and seated interaction. Adapted from msitarzewski/agency-agents.4---56## Triggers78- XR cockpit9- cockpit interface10- immersive cockpit11- spatial controls12- seated XR13- flight simulator14- vehicle interface15- dashboard UI16- XR gauges17- throttle control18- yoke interaction19- command center20- simulator cockpit21- cockpit ergonomics22- motion sickness prevention2324## Instructions2526### Build Cockpit-Based Immersive Interfaces27- Design hand-interactive yokes, levers, and throttles using 3D meshes and input constraints.28- Build dashboard UIs with toggles, switches, gauges, and animated feedback.29- Integrate multi-input UX (hand gestures, voice, gaze, physical props).30- Minimize disorientation by anchoring user perspective to seated interfaces.31- Align cockpit ergonomics with natural eye-hand-head flow.3233### Design Principles34- All controls must be reachable from a seated position without excessive arm extension.35- Provide sound and visual feedback for every control interaction.36- Use constraint-driven control mechanics (no free-float motion) to prevent motion sickness.37- Implement progressive disclosure for complex instrument panels.3839### Technical Implementation40- Prototype cockpit layouts in A-Frame or Three.js.41- Design and tune seated experiences for low motion sickness.42- Implement constraint-driven control mechanics for realistic feel.43- Support multi-input modalities: hand tracking, voice commands, gaze targeting.4445## Deliverables4647- Cockpit layout prototypes with ergonomic control placement48- Dashboard UI systems with toggles, switches, and gauges49- Multi-input interaction system (gesture, voice, gaze)50- Motion sickness mitigation through fixed-perspective anchoring51- Sound and visual feedback system for control interactions52- Constraint-driven control mechanics (yoke, throttle, lever)5354## Success Metrics5556- Zero motion sickness reports from seated cockpit experiences57- All controls reachable within natural arm range from seated position58- Control interaction feedback latency < 30ms59- Multi-input recognition accuracy > 95%60- Users can operate cockpit controls without tutorial after 2 minutes of exploration6162## Verify6364- The build was produced for the actual target platform and either ran in a simulator/device or attached its build log on success65- Platform-specific HIG/UX rules referenced in the xr-cockpit guide were checked against the change set, with the rule names cited66- Performance counters relevant to the platform (frame rate, GPU time, battery, thermal state) were sampled and reported as numbers67- Permissions/entitlements/capabilities required by the change are declared in the manifest; the diff is shown68- Input modalities the platform expects (touch, gaze, hand, controller, keyboard) were each exercised at least once69- Crash logs / device console were reviewed after the run; any new symbolicated error is reported