Game Storytelling

Use when a game's story is the work: premise and pillars, branching topology, meaningful choice, dialogue state, quests, environmental storytelling, ludonarrative harmony. Author portable — engine wiring is `godot`/`unity`/`unreal`. NOT the mechanics and economy the story serves (that is `game-design`), NOT level layout (that is `level-design`).

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ericrisco/rsc-harness/tree/main/skills/game-storytelling commit 31094925d2

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npx skillmds@latest add ericrisco/game-storytelling