Gamedev Multiplayer

Use when adding multiplayer or netcode to a game — client-server vs P2P, server authority and anti-cheat, state replication vs RPCs, prediction and reconciliation, lag compensation, plus Godot 4 / Unity NGO / Unreal wiring. NOT single-player gameplay (that is `godot`, `unity`, `unreal`), NOT matchmaking or server hosting (that is `deployment`).

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File contents

ericrisco/rsc-harness/tree/main/skills/gamedev-multiplayer commit 9fa339a6fa

Frequently asked questions

npx skillmds@latest add ericrisco/gamedev-multiplayer