Gamedev Pathing

Use when making NPCs, enemies, or units navigate a level — grid vs waypoint vs navmesh, A*/JPS, navmesh baking and agent radius, off-mesh links, steering, RVO crowd avoidance, and flow fields in Godot 4.x, Unity, Unreal. NOT collision response or character controllers (that is gamedev-physics), NOT aggro or difficulty design (that is game-design).

ericrisco 442af47 6 files · 40.9 KB Updated

File contents

ericrisco/rsc-harness/tree/main/skills/gamedev-pathing commit 442af47a6a

Frequently asked questions

npx skillmds@latest add ericrisco/gamedev-pathing