Gamedev Shipping

Use when exporting, packaging, signing, or publishing a game — export presets per engine, macOS notarization, cross-origin isolation for threaded web builds, Android AAB/keystore, iOS provisioning, store submission (Steam, Play, App Store, itch.io), headless build CI. NOT gameplay code inside the artifact (that is `godot`, `unity`, `unreal`), NOT hosting a web app or container (that is `deployment`).

ericrisco 14799f1 6 files · 38.3 KB Updated

File contents

ericrisco/rsc-harness/tree/main/skills/gamedev-shipping commit 14799f1ce1

Frequently asked questions

npx skillmds@latest add ericrisco/gamedev-shipping