SolidJS — fine-grained reactivity, no VDOM
One rule governs everything else: the component function runs ONCE. Reactivity does not live in re-running the body — it lives in the reads. You read state by calling a getter (count()), and Solid re-runs only the exact DOM expression or effect that read it. There is no virtual DOM and no reconciliation; JSX compiles straight to DOM nodes. If you carry React habits here (destructuring props, expecting the body to re-run, deriving state in an effect), reactivity breaks silently — the code runs, it just stops updating.
Versions: stable is solid-js 1.9.x (1.9.11/1.9.13 line). Solid 2.0 is in beta on the next npm tag with a new reactive core (@solidjs/signals), createAsync, and automatic batching. Default to 1.9.x APIs unless the task says 2.0; flag the divergence where it matters.
When to use / when not
| Situation | Skill |
|---|---|
Solid signals/stores/effects/memos/resources, JSX-to-DOM, <For>/<Index> |
this skill |
React useState/hooks/re-render model (the body re-runs) |
react |
| Next.js routing, server actions, RSC | nextjs |
Svelte 5 $state/$derived runes (similar look, different compiler) |
svelte |
Vue/Nuxt ref/reactive/computed |
vue-nuxt |
| Astro island architecture / what ships to the client (can host a Solid island) | astro |
| Plain TypeScript questions with no Solid surface | ../typescript/SKILL.md |
| Deploying the built app (Vercel/SolidStart adapter) | ../vercel/SKILL.md |
The mental-model shift (read this first)
React re-runs the component body on every state change; Solid runs it once and re-runs only the tracked reads. So the value is the call, not the variable.
// Bad — React reflex: treats `count` as a value, body assumed to re-run.
function Counter() {
const [count, setCount] = createSignal(0);
console.log("body ran"); // prints ONCE, ever
return <button => setCount(count + 1)}>{count}</button>;
// ^ NaN: count is the getter fn, not a number
}
// Good — read by calling the getter; the JSX read is what re-runs.
function Counter() {
const [count, setCount] = createSignal(0);
return <button => setCount((c) => c + 1)}>{count()}</button>;
// ^ tracked read
}
Why: the body is setup that runs once. Only getter reads inside JSX, effects, or memos are tracked and re-executed. count is the accessor function; count() is its current value.
Signals — single reactive values
createSignal(initial) returns [getter, setter]. Read with getter(), write with setter(next) or setter(prev => next).
const [name, setName] = createSignal("Ada");
setName("Grace"); // replace
setName((n) => n + "!"); // update from previous
Derived state is just a function — no API needed:
const [first, setFirst] = createSignal("Ada");
const [last, setLast] = createSignal("Lovelace");
const fullName = () => `${first()} ${last()}`; // re-reads on access, always fresh
Reach for createMemo only when the computation is expensive or shared by many readers — it caches and re-runs only when its dependencies change:
const sorted = createMemo(() => [...items()].sort(byName)); // expensive: memoize
Rule: derive with a plain () => … by default; promote to createMemo for cost/sharing. Why: a memo adds a reactive node; a plain function is free and recomputes lazily on read.
Props — the destructuring trap
Props are a reactive proxy. Destructuring or assigning .x reads the value once at run-once time, freezing it.
// Bad — both snapshot a dead value; updates from the parent never arrive.
function Hi(props) { const { name } = props; return <p>{name}</p>; }
function Hi(props) { const name = props.name; return <p>{name}</p>; }
// Good — read inline, or wrap in an accessor to pass reactivity along.
function Hi(props) { return <p>{props.name}</p>; }
function Hi(props) { const name = () => props.name; return <p>{name()}</p>; }
To split or default props while keeping reactivity, use splitProps / mergeProps — never the spread/destructure idiom:
import { splitProps, mergeProps } from "solid-js";
function Button(props) {
const merged = mergeProps({ variant: "primary" }, props); // reactive defaults
const [local, rest] = splitProps(merged, ["variant", "children"]);
return <button class={local.variant} {...rest}>{local.children}</button>;
}
Why: splitProps/mergeProps return proxies that preserve getter tracking; { ...props } and const { x } = props collapse it to a one-time copy.
Stores — nested object / array state
createSignal is for one value. Use createStore for nested objects or arrays so updates are fine-grained per path (only the components reading the changed leaf re-run), with no cloning of the whole tree.
import { createStore, produce } from "solid-js/store";
const [state, setState] = createStore({ user: { name: "Ada" }, todos: [] });
setState("user", "name", "Grace"); // path update — only name readers re-run
setState("todos", (t) => [...t, { id: 1, done: false }]); // append
setState("todos", 0, "done", true); // update one item field by index
setState(produce((s) => { s.todos[0].done = true; })); // mutate-style, still fine-grained
// Bad — replacing the whole object kills path-level reactivity and re-renders everything.
setState({ user: { name: "Grace" }, todos: state.todos });
// Good — target the path that changed.
setState("user", "name", "Grace");
Why: stores diff at the path you touch; whole-object replacement is a single coarse change that defeats the entire point of a store.
Effects & lifecycle — side effects only
createEffect runs after render and re-runs when any signal it reads changes. It is for side effects (DOM, logging, subscriptions, network) — not for computing state.
createEffect(() => {
document.title = `Count: ${count()}`; // side effect, tracks count()
});
onMount(() => { // runs once after first render
const id = setInterval(tick, 1000);
onCleanup(() => clearInterval(id)); // before re-run AND on disposal
});
batch(() => { setA(1); setB(2); }); // one update pass instead of two (1.x; auto in 2.0)
const snapshot = untrack(() => raw()); // read without subscribing
The signature anti-pattern — deriving state by writing a signal inside an effect — causes an infinite loop and is the most common "Solid is broken" report:
// Bad — effect reads total(), writes total → re-triggers itself forever.
const [total, setTotal] = createSignal(0);
createEffect(() => setTotal(price() * qty()));
// Good — derive, don't store.
const total = createMemo(() => price() * qty()); // or: const total = () => price() * qty();
Why: an effect that writes one of its own dependencies is a feedback loop. Derived values are reads, not writes.
Control flow — use Solid's primitives, not raw JS
Early return, bare &&, and .map() defeat tracking or leak falsy values. Use the components, which Solid can track and dispose precisely.
<Show when={user()} fallback={<Login />}>{(u) => <Profile user={u()} />}</Show>
<Switch fallback={<NotFound />}>
<Match when={state() === "loading"}><Spinner /></Match>
<Match when={state() === "ready"}><Data /></Match>
</Switch>
<Dynamic component={tagFor(kind())} {...props} />
<For> vs <Index> is a real decision:
| Your list is… | Use | Why |
|---|---|---|
| Keyed objects that reorder/insert/remove | <For each={items()}>{(item) => …}</For> |
keys by reference; DOM nodes move, not rebuild |
| Fixed-position rows, primitives, or inputs bound to the index | <Index each={items()}>{(item) => … item() …}</Index> |
keys by position; item is an accessor (item()) |
// Bad — <For> with index-bound inputs: nodes move on reorder, inputs desync.
<For each={fields()}>{(f, i) => <input value={f.value} => setField(i(), e)} />}</For>
// Good — <Index> when the position is the identity.
<Index each={fields()}>{(f, i) => <input value={f().value} => setField(i, e)} />}</Index>
Why: <For> tracks which value lives where (great for keyed data); <Index> tracks what's at slot N (great for fixed slots). Picking wrong rebuilds or desyncs nodes.
Async — resources + Suspense
In 1.x use createResource; in 2.0 the standard primitive is createAsync. Both surface loading/error through <Suspense> and <ErrorBoundary>.
// 1.x
const [user] = createResource(userId, (id) => fetchUser(id)); // refetches when userId() changes
<ErrorBoundary fallback={(err) => <p>Failed: {err.message}</p>}>
<Suspense fallback={<Spinner />}>
<p>{user()?.name}</p>
</Suspense>
</ErrorBoundary>
The 1.9→2.0 async migration (createAsync, automatic batching, @solidjs/signals) lives in references/reactivity-deep-dive.md.
Project setup
npm create vite@latest my-app -- --template solid-ts # Vite + vite-plugin-solid + TS
cd my-app && npm install && npm run dev
Routing with @solidjs/router:
import { Router, Route, A } from "@solidjs/router";
function App() {
return (
<Router>
<Route path="/" component={Home} />
<Route path="/users/:id" component={UserPage} />
</Router>
);
}
// inside UserPage: const params = useParams(); params.id (reactive)
// nav links use <A href="…"> (not raw <a>) for client-side routing
For SSR, file-based routing, and server functions ("use server", query/action), reach for SolidStart (1.x stable; 2.0.0-alpha tracks Solid 2.0). The full router + SolidStart map is in references/router-and-start.md. Deploying the build → ../vercel/SKILL.md.
Anti-patterns
| Anti-pattern | Why it breaks | Do instead |
|---|---|---|
const { x } = props / const x = props.x |
snapshots a non-reactive value at run-once | read props.x inline or const x = () => props.x |
Reading count instead of count() |
passes the accessor function, not the value | call it: count() |
| Expecting the component body to re-run | it runs once; only tracked reads re-run | move reactive work into JSX / effect / memo |
Deriving state via createEffect that sets a signal |
feedback loop / stale order | createMemo or a plain () => … |
<For> for index-bound inputs |
nodes move on reorder, inputs desync | <Index> (keyed by position, item()) |
setStore(wholeNewObject) |
one coarse change defeats fine-grained paths | setStore("path", …, value) / produce |
Early return null / cond && <X/> for conditionals |
leaks falsy values, escapes tracking | <Show when={…} fallback={…}> / <Switch> |
{...props} to forward reactively |
spread copies once, drops getters | splitProps / mergeProps |
Verify
If the project emits Solid components/JSX/config, run the gate:
bash scripts/verify.sh
It detects the package runner from the lockfile, then runs tsc --noEmit → ESLint → Vitest → vite build. Missing tools are SKIPPED (yellow), not failed; it exits non-zero only on a real failure.
References
- references/reactivity-deep-dive.md — ownership & disposal,
createRoot/getOwner/runWithOwner,on()explicit deps,createComputed/createRenderEffect,createSelector, storereconcile/produce, and the 1.9→2.0 migration. - references/router-and-start.md — full
@solidjs/routersurface (params, data loading, navigation, nested layouts) and a concise SolidStart 1.x map.