Spatial Luminous Design

Spatial depth systems, luminosity techniques, glassmorphism tiers, material surface reference (glass, metal, paper, fabric), atmospheric color, and animated mesh gradients — the vocabulary for premium three-dimensional UI. Use proactively when assigning z-axis layers and shadow depth tokens to interface elements, implementing glassmorphism at the correct tier, applying luminosity effects (ambient glow, neon, rim lighting), choosing material surfaces as design tokens, or building atmospheric color and animated mesh gradients.

Everyone-Needs-A-Copilot 399088b 9.6 KB Updated

File contents

Everyone-Needs-A-Copilot/claude-copilot/tree/main/.claude/skills/design/spatial-luminous-design commit 399088b463

Frequently asked questions

npx skillmds@latest add everyone-needs-a-copilot/spatial-luminous-design