IWSDK Proximity Grab
Use this workflow only for OneHandGrabbable or TwoHandsGrabbable. A
DistanceGrabbable uses the ray/trigger path instead.
Execute the requested path
Check XR session state and enter XR only when inactive.
Find the named live entity and query its components and transform. If it is absent, list nearby grabbable matches once and stop with the evidence.
Confirm it has
OneHandGrabbableorTwoHandsGrabbable. Do not guess the interaction type from its name.Animate the requested controller to the object. Default to the right controller only when the user did not choose a hand.
Press and hold squeeze/grip button index
1:{"device":"controller-right","buttons":[{"index":1,"value":1}]}Query the entity for
Grabbedor another requested observable state. If the grab did not qualify, make one focused correction to controller position and retry once.If movement was requested, animate the held controller to the destination.
Release squeeze with index
1, value0, then query the final transform or state. Move the controller away only when overlap would interfere with the result.
Do not use trigger index 0, xr select, or teleport-style device mutation for
proximity grab. Do not edit source merely to make an existing named entity easier
to locate; report missing runtime identity when that is the actual defect.
Evidence and stopping
Prefer measured ECS state over screenshots. Capture one runtime image only when the user requested visual evidence or placement must be judged. Batch related queries and avoid repeating session, hierarchy, or transform discovery after a successful read.
When the request names an artifact path, save it directly with
npx iwsdk browser screenshot --output-file <path>. A screenshot returned only
to model context does not satisfy a requested file deliverable.
Stop once the requested grab/move/release path and final state are proven. Leave the controller released and the XR session in the state the user requested.