Unity Design System

Use when designing, implementing, reviewing, or refactoring Unity game architecture and reusable gameplay/UI systems. Trigger on Unity design system, Unity architecture, ScriptableObject architecture, data-driven gameplay, EventBus, ServiceLocator, bootstrap, domain module layout, phase/state machines, save/load, reset flows, editor tooling, runtime state safety, god object cleanup, or requests to identify good/bad Unity codebase patterns and turn them into maintainable standards.

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File contents

fauzanazz/agent-skills/tree/main/unity-design-system commit c24fd8a383

Frequently asked questions

npx skillmds@latest add fauzanazz/unity-design-system