Foundry Vtt System Dev

Covers building, extending, and maintaining Foundry VTT game systems for v14+. This skill applies when scaffolding a new system, declaring Actor/Item types with documentTypes + TypeDataModel, customizing dice mechanics, implementing combat & initiative, building character sheets, handling system data migration, registering Active Effect V2 change types or subtypes, or migrating a v13 system (template.json, rollMode, MeasuredTemplate) to v14. Triggers on: "Foundry system", "FVTT system", "system.json", "template.json", "foundryvtt system", "Actor subclass", "Item subclass", "custom dice", "DiceTerm", "system development", "game system", "RPG system", "statusEffects", "hotbarDrop", "custom enricher", "JournalEntryPage", "TokenDocument", "ActiveEffect V2", "changeTypes", "messageMode", "Scene Levels", "Regions templates", or any task involving Foundry VTT system development.

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npx skillmds@latest add fcsouza/foundry-vtt-system-dev