Character Pipeline 2d

Skill de pipeline 2D de personagem e orquestracao geral do pipeline character-to-runtime. Cobre as cinco estrategias de producao de sprite/animacao 2D (3D->spritesheet, arte 2D->rig skeletal, video IA->frames, frame-by-frame IA, hibrido), o contrato MotionPlan.json (LLM como diretor de intencao/timing/fases), geracao 2D via Qwen-Image-Layered/Qwen-Image-Edit, SAM para mascara, occlusion completion, DWPose/MMPose e CanonicalPoseSequence, Wan-Animate como motion reference/previs, ComfyUI headless, rig 2D esqueletal (Blender Grease Pencil, Spine CLI, LoongBones), CLI assetctl, rasterizacao deterministica, atlas packing, hitbox/hurtbox, integracao runtime Godot/Phaser, e testes/CI com build graph content-addressed. Assume pipeline 3D ate GLB pronto via skill 68. Trigger em: "pipeline de personagem 2D", "spritesheet", "MotionPlan", "Qwen-Image-Layered", "occlusion completion", "DWPose", "CanonicalPoseSequence", "Wan-Animate", "ComfyUI headless", "rig 2D esqueletal", "Spine CLI", "assetctl".

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felvieira/claude-skills-fv/tree/main/skills/69-character-pipeline-2d commit 040e7de014

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npx skillmds@latest add felvieira/character-pipeline-2d