fixing-accessibility
When to Use
Use this skill when you need audit and fix HTML accessibility issues including ARIA labels, keyboard navigation, focus management, color contrast, and form errors. Use when adding interactive controls, forms, dialogs, or reviewing WCAG compliance.
Fix accessibility issues.
how to use
Do not rewrite large parts of the UI. Prefer minimal, targeted fixes.
when to apply
Reference these guidelines when:
- adding or changing buttons, links, inputs, menus, dialogs, tabs, dropdowns
- building forms, validation, error states, helper text
- implementing keyboard shortcuts or custom interactions
- working on focus states, focus trapping, or modal behavior
- rendering icon-only controls
- adding hover-only interactions or hidden content
rule categories by priority
| priority |
category |
impact |
| 1 |
accessible names |
critical |
| 2 |
keyboard access |
critical |
| 3 |
focus and dialogs |
critical |
| 4 |
semantics |
high |
| 5 |
forms and errors |
high |
| 6 |
announcements |
medium-high |
| 7 |
contrast and states |
medium |
| 8 |
media and motion |
low-medium |
| 9 |
tool boundaries |
critical |
quick reference
1. accessible names (critical)
- every interactive control must have an accessible name
- icon-only buttons must have aria-label or aria-labelledby
- every input, select, and textarea must be labeled
- links must have meaningful text (no “click here”)
- decorative icons must be aria-hidden
2. keyboard access (critical)
- do not use div or span as buttons without full keyboard support
- all interactive elements must be reachable by Tab
- focus must be visible for keyboard users
- do not use tabindex greater than 0
- Escape must close dialogs or overlays when applicable
3. focus and dialogs (critical)
- modals must trap focus while open
- restore focus to the trigger on close
- set initial focus inside dialogs
- opening a dialog should not scroll the page unexpectedly
4. semantics (high)
- prefer native elements (button, a, input) over role-based hacks
- if a role is used, required aria attributes must be present
- lists must use ul or ol with li
- do not skip heading levels
- tables must use th for headers when applicable
5. forms and errors (high)
- errors must be linked to fields using aria-describedby
- required fields must be announced
- invalid fields must set aria-invalid
- helper text must be associated with inputs
- disabled submit actions must explain why
6. announcements (medium-high)
- critical form errors should use aria-live
- loading states should use aria-busy or status text
- toasts must not be the only way to convey critical information
- expandable controls must use aria-expanded and aria-controls
7. contrast and states (medium)
- ensure sufficient contrast for text and icons
- hover-only interactions must have keyboard equivalents
- disabled states must not rely on color alone
- do not remove focus outlines without a visible replacement
8. media and motion (low-medium)
- images must have correct alt text (meaningful or empty)
- videos with speech should provide captions when relevant
- respect prefers-reduced-motion for non-essential motion
- avoid autoplaying media with sound
9. tool boundaries (critical)
- prefer minimal changes, do not refactor unrelated code
- do not add aria when native semantics already solve the problem
- do not migrate UI libraries unless requested
common fixes
<!-- icon-only button: add aria-label -->
<!-- before --> <button><svg>...</svg></button>
<!-- after --> <button aria-label="Close"><svg aria-hidden="true">...</svg></button>
<!-- div as button: use native element -->
<!-- before --> <div
<!-- after --> <button
<!-- form error: link with aria-describedby -->
<!-- before --> <input id="email" /> <span>Invalid email</span>
<!-- after --> <input id="email" aria-describedby="email-err" aria-invalid="true" /> <span id="email-err">Invalid email</span>
review guidance
- fix critical issues first (names, keyboard, focus, tool boundaries)
- prefer native HTML before adding aria
- quote the exact snippet, state the failure, propose a small fix
- for complex widgets (menu, dialog, combobox), prefer established accessible primitives over custom behavior
Limitations
- Use this skill only when the task clearly matches its upstream source and local project context.
- Verify commands, generated code, dependencies, credentials, and external service behavior before applying changes.
- Do not treat examples as a substitute for environment-specific tests, security review, or user approval for destructive or costly actions.
1---2name: fixing-accessibility3description: Audit and fix HTML accessibility issues including ARIA labels, keyboard navigation, focus management, color contrast, and form errors. Use when adding interactive controls, forms, dialogs, or reviewing WCAG compliance.4license: MIT5---6
7# fixing-accessibility
8## When to Use
9
10Use this skill when you need audit and fix HTML accessibility issues including ARIA labels, keyboard navigation, focus management, color contrast, and form errors. Use when adding interactive controls, forms, dialogs, or reviewing WCAG compliance.
11
12
13Fix accessibility issues.
14
15## how to use
16
17- `/fixing-accessibility`
18 Apply these constraints to any UI work in this conversation.
19
20- `/fixing-accessibility <file>`
21 Review the file against all rules below and report:
22 - violations (quote the exact line or snippet)
23 - why it matters (one short sentence)
24 - a concrete fix (code-level suggestion)
25
26Do not rewrite large parts of the UI. Prefer minimal, targeted fixes.
27
28## when to apply
29
30Reference these guidelines when:
31- adding or changing buttons, links, inputs, menus, dialogs, tabs, dropdowns
32- building forms, validation, error states, helper text
33- implementing keyboard shortcuts or custom interactions
34- working on focus states, focus trapping, or modal behavior
35- rendering icon-only controls
36- adding hover-only interactions or hidden content
37
38## rule categories by priority
39
40| priority | category | impact |
41|----------|----------|--------|
42| 1 | accessible names | critical |
43| 2 | keyboard access | critical |
44| 3 | focus and dialogs | critical |
45| 4 | semantics | high |
46| 5 | forms and errors | high |
47| 6 | announcements | medium-high |
48| 7 | contrast and states | medium |
49| 8 | media and motion | low-medium |
50| 9 | tool boundaries | critical |
51
52## quick reference
53
54### 1. accessible names (critical)
55
56- every interactive control must have an accessible name
57- icon-only buttons must have aria-label or aria-labelledby
58- every input, select, and textarea must be labeled
59- links must have meaningful text (no “click here”)
60- decorative icons must be aria-hidden
61
62### 2. keyboard access (critical)
63
64- do not use div or span as buttons without full keyboard support
65- all interactive elements must be reachable by Tab
66- focus must be visible for keyboard users
67- do not use tabindex greater than 0
68- Escape must close dialogs or overlays when applicable
69
70### 3. focus and dialogs (critical)
71
72- modals must trap focus while open
73- restore focus to the trigger on close
74- set initial focus inside dialogs
75- opening a dialog should not scroll the page unexpectedly
76
77### 4. semantics (high)
78
79- prefer native elements (button, a, input) over role-based hacks
80- if a role is used, required aria attributes must be present
81- lists must use ul or ol with li
82- do not skip heading levels
83- tables must use th for headers when applicable
84
85### 5. forms and errors (high)
86
87- errors must be linked to fields using aria-describedby
88- required fields must be announced
89- invalid fields must set aria-invalid
90- helper text must be associated with inputs
91- disabled submit actions must explain why
92
93### 6. announcements (medium-high)
94
95- critical form errors should use aria-live
96- loading states should use aria-busy or status text
97- toasts must not be the only way to convey critical information
98- expandable controls must use aria-expanded and aria-controls
99
100### 7. contrast and states (medium)
101
102- ensure sufficient contrast for text and icons
103- hover-only interactions must have keyboard equivalents
104- disabled states must not rely on color alone
105- do not remove focus outlines without a visible replacement
106
107### 8. media and motion (low-medium)
108
109- images must have correct alt text (meaningful or empty)
110- videos with speech should provide captions when relevant
111- respect prefers-reduced-motion for non-essential motion
112- avoid autoplaying media with sound
113
114### 9. tool boundaries (critical)
115
116- prefer minimal changes, do not refactor unrelated code
117- do not add aria when native semantics already solve the problem
118- do not migrate UI libraries unless requested
119
120## common fixes
121
122```html
123<!-- icon-only button: add aria-label -->
124<!-- before --> <button><svg>...</svg></button>
125<!-- after --> <button aria-label="Close"><svg aria-hidden="true">...</svg></button>
126
127<!-- div as button: use native element -->
128<!-- before --> <div onclick="save()">Save</div>
129<!-- after --> <button onclick="save()">Save</button>
130
131<!-- form error: link with aria-describedby -->
132<!-- before --> <input id="email" /> <span>Invalid email</span>
133<!-- after --> <input id="email" aria-describedby="email-err" aria-invalid="true" /> <span id="email-err">Invalid email</span>
134```
135
136## review guidance
137
138- fix critical issues first (names, keyboard, focus, tool boundaries)
139- prefer native HTML before adding aria
140- quote the exact snippet, state the failure, propose a small fix
141- for complex widgets (menu, dialog, combobox), prefer established accessible primitives over custom behavior
142
143## Limitations
144
145- Use this skill only when the task clearly matches its upstream source and local project context.
146- Verify commands, generated code, dependencies, credentials, and external service behavior before applying changes.
147- Do not treat examples as a substitute for environment-specific tests, security review, or user approval for destructive or costly actions.