Threejs Geometry

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.

FrancoStino Updated 63 repo stars

File contents

Three.js Geometry

Detailed Guide

Read the detailed guide before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.

When to Use

  • You need to create or optimize geometry in Three.js.
  • The task involves built-in shapes, custom BufferGeometry, vertices, or instanced rendering.
  • You are working on mesh structure rather than scene setup or materials alone.

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.

FrancoStino/opencode-skills-collection/tree/main/bundled-skills/threejs-geometry commit f8fbf9de32

Frequently asked questions

npx skillmds@latest add francostino/threejs-geometry